2 system features graphic interface

specifications

Integrated Graphics Controller

3D Hyper Pipelined Architecture

Full 2D H/W Acceleration

Motion Video Acceleration

3D Graphics Visual Enhancements

Flat & Gouraud Shading

Mip Maps with Bilinear and Anisotropic Filtering

Fogging Atmospheric Effects

Z Buffering

3D Pipe 2D Clipping

Backface Culling

3D Graphics Texturing Enhancements

Per Pixel Perspective Correction Texture Mapping

Texture Compositing

Texture Color Keying/Chroma Keying

Display

Integrated 24-bit 230 MHz RAMDAC

Gamma Corrected Video

DDC2B Compliant

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