BATTLE

The battle screen appears whenever you encounter enemies. Choose battle commands for each character from the menu to defeat the enemies before they defeat you.

Active Time Battle (ATB) System

Time is always flowing during battle. You will be prompted to choose battle commands for each party member whenever the character's ATB gauge becomes full. Time continues to flow even while you are

selecting commands, so don't expect enemies to wait around while you decide what to do.

If you set the battle mode to “Wait" in the Config menu (see p. 28), time will stop while you are selecting abilities, items, or magic spells from submenus in battle.

End of Battle

Once you defeat all of the enemies, the battle is over. You will receive money (gil), experience points, magic acquisition points, and sometimes items.

Game Over

If all of your party members are KO'd, petrified, or turned into zombies (see p. 39), the battle is lost and the game will end. You will then have to restart from the last location where you saved the game. Any items or gil you had acquired since your last save will have to be obtained again, but you will retain any experience points or levels you had earned.

Pausing the Battle

Battle Commands (see pp. 32-34)

Characters' HP

and ATB Gauges

The higher a character's speed (see p. 27), the faster his or her ATB gauge will fill.

You can press START during battle to pause the game. Press START again to unpause it.

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Nintendo Final Fantasy VI Advance, AGB-BZ6E-USA manual Active Time Battle ATB System