ESPERS
During the course of the adventure, your characters will acquire what is known as magicite and gain the ability to use magic and summon creatures known as espers.
Espers and Magicite
Espers possess magical powers. By equipping magicite, the crystallized essence of an esper's power, characters can learn magic spells and gain the ability to summon the mystic beasts.
Equipping Magicite
To equip a piece of magicite, first select “Abilities" from the main menu, then select “Espers." The list of magicite in your party's possession will be displayed, with the names of those not currently equipped shown in white. If you select a piece of magicite and press the A Button, the list of spells that can be learned from it will be displayed along with their respective acquisition rates (see p. 43) and other information, such as the magicite's
again to equip the magicite. To unequip a piece of magicite, simply select an empty space where no esper's name is displayed and press the A Button.
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Summoning Espers
Characters equipped with magicite can summon espers in battle.
Select "Magic"
Select the “Magic" command from the battle menu (see p. 33) and the list of magic spells known by the active character will appear.
Select the Esper
When the list of magic appears, move the cursor to the top row and then press +Control Pad Up once more. The name of the esper the character can summon will be shown, along with the MP cost of summoning it. Press the A Button to summon the esper.
Level-Up Bonuses
Some magicite provides a permanent increase to a certain attribute whenever the character equipping it gains a level. For example, Ramuh provides a
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