STATUS EFFECTS
Certain enemy attacks and magic spells can inflict characters with status effects.
In-Battle Effects
The following effects disappear automatically at the end of battle. They can also be cured during battle with items or magic. Sleep and confusion are canceled if the character is physically attacked.
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| Stop | Character becomes unable |
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| Sap | Character's HP |
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| to act. |
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| gradually dwindles. |
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Lasting Effects
The following status effects do not go away at the end of battle and must be removed with items or magic or by staying at an inn.
Note: Icons indicating these status effects are shown next to the names of affected characters in the main menu (see p. 21).
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| Sleep | Character falls asleep and |
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| cannot act. |
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| Confusion | Character becomes confused |
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| and attacks allies. |
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| Silence | Character becomes unable |
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| to cast magic. |
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| Doom | Character is KO'd when |
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| the countdown reaches zero. |
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| Berserk | Character performs physical |
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| attacks on every turn. |
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| Reflect | Magic bounces back at |
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| the caster. |
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| Protect | Defense is increased. |
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| Shell | Magic defense is increased. |
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| Haste | Speed is increased. |
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| Slow | Speed is decreased. |
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| KO | Character has 0 HP and |
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| cannot act. |
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| Petrification | Character is turned to stone |
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| and cannot act. |
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| Invisibility | Character becomes invisible |
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| and cannot be hit by |
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| physical attacks. The effect |
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| is cancelled if the character |
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| is hit by magic. |
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| Poison | Character is poisoned |
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| and gradually loses HP |
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| in battle or when walking. |
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| Zombie | Character is turned undead |
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| and sometimes attacks allies. |
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| Float | Character floats in midair |
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| and cannot be hit by attacks |
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| from the ground. |
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