Parts and their functions

–CLP: Detail edge undershoot clip

This is used to limit the length of the undershoot parts of the detail edge components.

+KNE: Detail edge overshoot knee

This function applies the knee to the detail edge overshoot parts.

–KNE: Detail edge undershoot knee

This function applies the knee to the detail edge undershoot parts.

KDTL: Knee detail

This is used to boost detail components of the parts where the knee has been applied.

CRSP: Knee detail crisp

This is used to remove the very faint noise components below the level set from the knee detail components.

FREQ: Knee detail boost frequency

This is used to select the knee detail boost frequency.

+CLP: Knee detail edge overshoot clip

This is used to limit the length of the overshoot parts of the knee detail edge components.

–CLP: Knee detail edge undershoot clip

This is used to limit the length of the undershoot parts of the knee detail edge components.

+KNE: Knee detail edge overshoot knee

This function applies the knee to the knee detail edge overshoot parts.

–KNE: Knee detail edge undershoot knee

This function applies the knee to the knee detail edge undershoot parts.

SKIN_DTL: Skin tone detail

This is used to set the skin tone detail function to ON or OFF.

SKIN_LVL: skin tone detail level

This is used to set the chroma saturation of the parts where the skin tone detail is applied.

FZEB: Skin tone area zebra

This is used to set whether or not to apply zebra to the areas where coring is applied as the skin tones to the Y signals in the PM output.

PHAS: Skin tone area phase

This is used to move the areas recognized as the skin tones in the range of 153 to 93 along the Q axis on the color vector display.

WIDTH: Skin tone area width

This is used to widen the areas recognized as the skin tones in the range of 1 to 20 along the I axis on the color vector display.

10

CRSP: Skin tone detail crisp

This is used to remove the very faint noise components below the level set from the skin tone detail components.

=SDTV detail control switches [SD.DTL CONTROL]

This switch is selected to change the amount by which the picture quality in the detailed parts of the SDTV video output has been enhanced (by which the relative hardness/softness has been adjusted). When it is selected, its lamp lights.

VDTL

HDTL

CRSP

0

0

0

PEAK1

PEAK2

 

12

LDP DARK 10% 2

CORNER

SRC

+CLP

–CLP

3

G

0

0

KNEE

CRM

CRSP

CRED

0

0

0

0

SKINDTL SKIN_LVL

 

 

ON

LOW

 

 

ZEB

PHAS

WIDTH

CRSP

ON

123

15

2

VDTL: Vertical detail level

This is used to adjust the amount of vertical detail.

HDTL: Horizontal detail level

This is used to adjust the amount of horizontal detail.

CRSP: Crisp

This is used to set the maximum amplitude of the very faint noise components which are to be removed from the detail components.

PEAK1: Peak frequency

This is used to select one of the two contour correction frequency bands.

PEAK2: Peak frequency

This is used to select one of the two contour correction frequency bands.

LDP: Level depend

This function removes the detail in the dark parts by means of a coefficient dependent upon the video signal level so that the dark parts will not appear unnatural.

DARK: Dark detail

This function boosts the detail in the dark parts.

CORNER: Corner detail

This function boosts the detail around the edges of the screen.

SRC: Detail source

This is used to select the source signals for creating the detail components.

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Panasonic AK-HRP931P manual Vdtl Hdtl Crsp PEAK1 PEAK2, LDP Dark 10%