10
VDTLHDTLCRSP000PEAK1PEAK212LDPDARK10%2CORNERSRC+CLP–CLP3G00KNEECRMCRSPCRED0000SKIN DTLSKIN_LVLONLOWZEBPHASWIDTHCRSPON123152
CLP: Detail edge undershoot clip
This is used to limit the length of the undershoot parts of
the detail edge components.
+KNE: Detail edge overshoot knee
This function applies the knee to the detail edge overshoot
parts.
KNE: Detail edge undershoot knee
This function applies the knee to the detail edge
undershoot parts.
KDTL: Knee detail
This is used to boost detail components of the parts where
the knee has been applied.
CRSP: Knee detail crisp
This is used to remove the very faint noise components
below the level set from the knee detail components.
FREQ: Knee detail boost frequency
This is used to select the knee detail boost frequency.
+CLP: Knee detail edge overshoot clip
This is used to limit the length of the overshoot parts of the
knee detail edge components.
CLP: Knee detail edge undershoot clip
This is used to limit the length of the undershoot parts of
the knee detail edge components.
+KNE: Knee detail edge overshoot knee
This function applies the knee to the knee detail edge
overshoot parts.
KNE: Knee detail edge undershoot knee
This function applies the knee to the knee detail edge
undershoot parts.
SKIN_DTL: Skin tone detail
This is used to set the skin tone detail function to ON or
OFF.
SKIN_LVL: skin tone detail level
This is used to set the chroma saturation of the parts
where the skin tone detail is applied.
FZEB: Skin tone area zebra
This is used to set whether or not to apply zebra to the
areas where coring is applied as the skin tones to the Y
signals in the PM output.
PHAS: Skin tone area phase
This is used to move the areas recognized as the skin
tones in the range of 153 to 93 along the Q axis on the
color vector display.
WIDTH: Skin tone area width
This is used to widen the areas recognized as the skin
tones in the range of 1 to 20 along the I axis on the color
vector display.
CRSP: Skin tone detail crisp
This is used to remove the very faint noise components
below the level set from the skin tone detail components.
=SDTV detail control switches [SD.DTL CONTROL]
This switch is selected to change the amount by which the
picture quality in the detailed parts of the SDTV video
output has been enhanced (by which the relative
hardness/softness has been adjusted). When it is
selected, its lamp lights.
VDTL: Vertical detail level
This is used to adjust the amount of vertical detail.
HDTL: Horizontal detail level
This is used to adjust the amount of horizontal detail.
CRSP: Crisp
This is used to set the maximum amplitude of the very
faint noise components which are to be removed from the
detail components.
PEAK1: Peak frequency
This is used to select one of the two contour correction
frequency bands.
PEAK2: Peak frequency
This is used to select one of the two contour correction
frequency bands.
LDP: Level depend
This function removes the detail in the dark parts by
means of a coefficient dependent upon the video signal
level so that the dark parts will not appear unnatural.
DARK: Dark detail
This function boosts the detail in the dark parts.
CORNER: Corner detail
This function boosts the detail around the edges of the
screen.
SRC: Detail source
This is used to select the source signals for creating the
detail components.
Parts and their functions