EFFECT FUNCTIONS (TYPES OF BEAT EFFECTS)
EFFECT FUNCTIONS
This unit can produce beat effects linked to the BPM, and
A wide variety of beat effects can be achieved by varying the temporal parameter via the TIME dial (Parameter 1), as well as quantitative parameter via the LEVEL/DEPTH dial (Parameter 2).
TYPES OF BEAT EFFECTS
1. DELAY (One repeat sound)
3. REVERSE DELAY (One repeat sound)
This function allows an inverted delay sound with beat of 1/8, 1/4, 1/2, 3/4, 1/1, 2/1, 4/1, 8/1, or 16/1 to be added quickly and simply.
Example
Original
1 beat
1/1 reverse delay
This function allows a delay sound with beat of 1/8, 1/4, 1/2, 3/4, 1/1, 2/1, 4/1, 8/1, or 16/1 to be added quickly and simply. For example, When a 1/2 beat delay sound is added, four beats become eight beats. Also, by adding a 3/4 beat delay sound, the rhythm becomes syncopated.
Example
Original (4 beats)
1/2 delay (8 beats)
1beat
4.Auto PAN (L-R BALANCE)
This function distributes sounds in units of 1/16, 1/8, 1/4, 1/2, 1/1, 2/1, 4/1, 8/1, or 16/1 to right and left channels in synch with the rhythm (auto beat pan).
Also, short auto pan can be performed, allowing sounds to be distributed to right/left very quickly, an effect impossible to perform manually.
Example | Auto beat pan |
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Center |
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(Stereo) |
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2. ECHO (Multiple repeat sounds)
This function allows an echo sound with beat of 1/8, 1/4, 1/2, 3/4, 1/1, 2/1, 4/1, 8/1, or 16/1 to be added quickly and simply. For example, when a 1/1 beat echo sound is used to cutoff the input sound, a sound in synch with the beat is repeated together with fadeout.
Also, by adding a 1/1 beat echo to the microphone, the microphone sound repeats in synch with the music beat.
If a 1/1 beat echo is applied to the vocal portion of a track, the song takes on an effect reminiscent of a “round”.
Example
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1 beat |
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| 1 beat | ||
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| Cuts input | |||
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| sound |
1 cycle = 1/16, 1/8, 1/4, 1/2, 1/1, 2/1, 4/1, 8/1, or 16/1 beat
Short auto pan |
Center |
(Stereo) |
5. Auto TRANS
In units of 1/16, 1/8, 1/4, 1/2, 1/1, 2/1, 4/1, 8/1, or 16/1 beat, the sound is automatically cut in synch with the rhythm.
Example |
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Cut | Cut |
| Time |
1 cycle = 1/16, 1/8, 1/4, 1/2, 1/1, 2/1, 4/1, 8/1, or 16/1 beat
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<DRB1394> En