|
| Operating Modes | |
|
|
| |
236 | Set the OFF minute on all days | 1 bytes |
|
| during a week |
|
|
237 | (5) 00 (fixed data = 00H) | 1 bytes |
|
238 | (6) Upper digit of Title number or | 1 bytes |
|
| Stack group number searched on all |
|
|
| days during a week (set with BCD) |
|
|
239 | Lower digit of Title number of Stack | 1 bytes |
|
| group number searched on all days |
|
|
| during a week (set with BCD) |
|
|
240 | (7) Upper digit of Chapter number | 1 bytes |
|
| searched on all days during a week |
|
|
| (set with BCD) |
|
|
241 | Lower digit of Chapter number | 1 bytes |
|
| searched on all days during a week |
|
|
| (set with BCD) |
|
|
242 - 245 | Checksum | 4 bytes |
|
(1)Fixed data:
indicates the total data bytes of this transfer with HEX digit 00f6H = 246 byte
(2)
indicates the player mode when the player turns ON It specifies the player mode as follows.
Upper nibble
4:The player will seek the Title and Chapter that is written in the data
8:The player will execute the Stack that is specified in the data
Lower nibble (indicates the day)
0:Monday
1:Tuesday
2:Wednesday
3:Thursday
4:Friday
5:Saturday
6:Sunday
7:ALL
(3)
indicates the hour that the player’s power turns ON
The hour (expressed as 00 through 23) is used with the minutes (expressed as 00 through 59). The ffH means that the hour is not written.
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