Important: the levy of taxes affects all players. Thus, after the player who chose to levy taxes as an action scores his points, each other player, in clockwise order, scores his tax points by counting the number of open spaces in all his provinces with only 1 guard and moving his scoring disc accordingly. Levy taxes is not always a wise action: it costs the player a card, an action, and his opponents score points. Only when the player will score more points than his oppo- nents does levy taxes make sense.
A player may only levy taxes once in his turn.
Figure 12: red chooses to |
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levy taxes and plays 1 soldier |
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card as he has a guard in a | 3 | |
province he occupies standing | ||
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on a space with a soldier | 6 | |
symbol (province 3). Red |
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earns 8 points for the province | 2 | |
in Egypt (1) and 4 points for | ||
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the province in Syria (2), a |
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total of 12 points. Red’s | 4 | |
province in the north (3) with | ||
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8 points does not score as red |
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has 2 guards there. Similarly, | 5 | |
yellow scores 4 points for his |
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province (4), blue scores 9 | 1 | |
points (for 6), and green | ||
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scores 6 points (for 5). |
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|
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- Take back a guard |
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Game end and the winner
The game ends
-when a player, after moving Alexander, finds there are not enough black boundary walls to place to mark the path – he uses red boundary walls to complete the move, or
-when one or more players have earned 100 points or more.
In the first case, the player finishes his two actions and the game ends. In the second case the game ends immediately. In both cases, the player with the most points is the winner.
Special situations
It can happen that there are no empty spaces with a symbol that matches one (or both)
However, a player may not play a card from his hand as a joker to move Alexander in this way.
If there are not enough red boundary walls to complete the last move, the player must find another move, which uses fewer boundary walls.
A player may remove one of his guards from a province he occupies at any time. He may want to do so because he has more than 1 guard in a province or he has no more guards in his supply.
To remove a guard from a province, the player simple removes the guard. He need not play any card to do so.
author Leo Colovini
grafic Studio Krüger, Düsseldorf + s mondini, Venice code ????
Licensed from Venice Connection, Venice, Italy
© 2003 Rio Grande Games - all rights reserved
Rio Grande Games
PO Box 45715
Rio Rancho, NM 87174 riogames@aol.com www.riograndegames.com
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