Rio Grande Games 222 manual Rule of Hierarchy, Temporal Paradox, Rippling a Building Through Time

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3 - The Rule of Hierarchy

Each domain may be made of Military, Religious, or Civil buildings of varying sizes, but within each domain, the most prestigious Military building must be unique (meaning, the building with the highest value). The most prestigious Religious building must also be unique.

It is forbidden to construct or upgrade a Military building that would end up having the same value as the highest Military Building already present in the domain. The most prestigious Military building (that with the highest value) in each domain must be unique.

It is forbidden to construct or upgrade a Religious building that would end up having the same value as the highest Religious building already present in the domain. The most prestigious Religious building (that with the highest value) in each domain must be unique.

The Rule of Hierarchy doest not apply to Civil buildings.

The biggest Military building in this domain is the Red player’s Keep. It is possible to add a Watch Tower to this domain or a Castle, but not another Keep. The biggest Religious building is the Green player’s Abbey. It is possible to add a Chapel or a Monastery but the addition of an Abbey is not allowed.

SUMMING IT UP

Only Civil buildings with a value superior to 1 can be constructed on a river square.

When playing with 4 players, constructing in mountains costs more; and in a 2 or 3 player game, constructing in forest also costs more.

Only a Civil building can be used to connect 2 domains.

It is forbidden, within the same domain, to construct a Military building of equal value to the highest Military building already in the domain.

It is forbidden, within the same domain, to construct a Religious building of equal value to the highest Religious building already in the domain.

B- RIPPLING A BUILDING

THROUGH TIME

Depending on its size, a building that has just been constructed or upgraded must be rippled to all the game boards moving forward through time:

A tile representing a building of size 1 : Hamlet, Watch Towers and Chapels is never rippled into the future.

A tile representing a Town or a City is rippled onto the Faith and Reason game boards.

A tile representing a Keep, a Castle, a Monastery, or an Abbey is rippled onto the Faith game board. The control of that building is copied forward to that Epoch as well.

A tile representing a Keep, a Castle, a Monastery, or an Abbey is also rippled to the Age of Reason board, but the new tile is only a vestige and is turned “ruin” side up. Control Cubes are not copied to ruins.

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The Green player’s Chapel is not rippled.

The Town is rippled onto the next two game boards.

The Keep is rippled onto the Faith board with a new Red control cube and its ruin is rippled to the Age of Reason epoch, without a control cube.

A building constructed during the Faith time period is naturally not rippled backwards in time to the Age of Might board. Time only ripples forward.

Rippling through time can only be done if the building is available in the stock pile. In the event that tiles are lacking, a building can be constructed without rippling at all, or by only rippling to the age of Faith, but not rippling to the age of Reason for lack of a tile.

The ripple of a Civil building might create a junction between domains on successive boards. In that event, domain rules are immediately applied (see A2).

Temporal Paradox

If the legal construction or expansion of a building during the Age of Might creates a ripple on to the Age of Faith board that occupies totally or partially the space(s) occupied by a different building (no matter what the size or type), that building is removed from the game.

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The blue player’s Monastery, constructed on the Age of Might board, casts a time shadow that occupies the space created during the Age of Faith epoch. The Green player’s monastery

1 is forgotten and removed from the game.

When a Keep is upgraded into a Castle, the Castle leaves a ripple print of a ruin on the Age of Reason board, even if the Keep had been previously renovated. The same is true for an Abbey ripple print that replaces a renovated Monastery. (See 2-5: Renovating a building).

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Rio Grande Games 222 manual Rule of Hierarchy, Temporal Paradox, Rippling a Building Through Time