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1 - The Green player uses a Civil Construction card to build a Hamlet and creates the junction between two domains. Since neither of the two Keeps belong to him, he decides which one will be downsized: he chooses the red one.
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2- The Red player downsized her Keep into a Watch Tower in such a manner that it remains attached to the domain. The resulting consequence is that now two Chapels violate the Rule of Hierarchy.
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3- This time, the Green player is concerned because he controls one of the two Chapels. He must downsize his own in priority. Being a small building, it is destroyed.
Rippling a downsized building through the future
•Downsizing a Keep or a Monastery destroys its time shadows immediately in future epochs.
•When a Castle or an Abbey is downsized, the Keep or Monastery that replaces it is rippled forward into future time periods. The Control Cube placed on a new ruin in the Age of Reason is lost, and if the building had been renovated, it becomes a ruin again (see 2.5).
When a building is downsized on the Age of Might board, the time shadow of the downsized building is only rippled if the building present on the Age of Faith board is identical (same type, same value) and belongs to the same player.
A downsized building might create the division of a domain.
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The Green player builds a Hamlet and creates the junction between two domains. The two Castles do not respect the Rule of Hierarchy. The domain to the left has more Military Power than the one to the right, the White player must downsize his Castle.
The Castle is destroyed on the three game boards and the control cube on the Age of Reason board is removed (the Red player had started to renovate the Castle). The Keep replacing the downsized Castle is rippled to the Age of Faith board and to the Age of Reason as a ruin.
b. DIVIDING A DOMAIN
Whenever a building is destroyed or downsized following the junction of two domains, it is possible that a domain might become divided.
Each of the new domains must respect the Rule of Hierarchy and that might require the Downsizing of Military and Religious buildings.
If the Hierarchical rule is not respected, the building belonging to the player who caused the separation will be downsized. If this player’s building is not involved, he chooses which affected building is downsized.
1- The Green player constructs a Hamlet and makes a junction between two domains. The two Keeps do not respect the Rule of Hierarchy. The domain to the left is more powerful militarily speaking than the domain to the right. The White player must downsize her Keep.
2- The Keep is downsized to a Watch Tower and consequently creates a separation of the domain.
The two Monasteries in the domain to the right no longer respect the Rule of Hierarchy. The Green player is not affected by this rule violation and will decide which of the two Monasteries must be downsized.
2.4.Populating a Civil Building on the Age of Reason game board
It is forbidden to construct any building at all on the Age of Reason game board. A player can still use Construction Cards to populate existing buildings. A player might, in this manner, use several Civil Construction cards in order to place Control cubes on a Civil building.
It is possible to place Control cubes on Civil buildings that already house Control cubes from different players.
The maximum number of Control cubes that may be placed on a tile corresponds to the value of the building: 1 cube maximum on a Hamlet, 3 on a Town, and 5 on a City.
Whenever a hamlet or town is upgraded, and the larger civil building is rippled up to the age of Reason board, the cubes already placed on the hamlet or town are kept and placed on the new building.
The Red player uses two Civil Construction cards in order to add a Control cube on the Hamlet and another on the Town.
The White player uses two Civil Construction cards on his turn to place two Control cubes on the Town.
temporal paradox, the control cubes present on this building are taken off the board. An exception is made if a printed hamlet lies under the destroyed building: in that situation the player possessing the most control cubes on the older building keeps one cube on the hamlet. In the event of a tie for most cubes on the destroyed building, the player who provoked the paradox takes cubes off first, then it is decided if one and only one player has a majority and can keep a cube on the hamlet.
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