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Any building that had been constructed on the Age of Faith board could potentially be destroyed by the time shadow of a building constructed during the Age of Might when it ripples. It had never really existed in the new reality.
The rippling of a Military or Religious building is forbidden in two instances:
•If a Military or Religious building, constructed on the Age of Might board violates the Rule of Dominion on the Age of Faith board, the building does not cast a shadow and the building is not rippled. The Age of Faith in this instance defies Might.
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The blue player’s Monastery, constructed on the Age of Might board, is not rippled forward to the Faith board because the rippled building would violate the Rule of Dominion that prohibits the junction of domains by the creation of a Religious or Military building.
•If a Military or Religious building, constructed on the Age of Might board violates the Rule of Hierarchy on the Age of Faith board, the building does not cast a shadow and the building is not rippled. The Age of Faith in this instance overrules of the Age of Might.
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C- DOMAIN
TRANSFORMATION
a- CONNECTING DOMAINS.
Whenever a civil building, during a construction or upgrade, links domains, a junction is created.
When a junction takes place, the Hierarchical rule must be respected: the most prestigious (of highest value) Military and Religious buildings must be unique within this new, larger domain. In the event that there is more than one prestigious building:
During the Age of Might :
The player provoking the junction calculates the Military power of the original domains (meaning the sum of the values of all Military buildings) no matter who the owner of those buildings is individually. If one domain is more powerful than the others, the buildings within the weaker domains are downsized. (See Downsizing a building).
In the event of equal power, the building(s) to be downsized would be in priority those of the player who caused the junction or if the player has no building affected by the violation of the Hierarchical rule, the building the player chooses.
The player proceeds in the same manner if the Hierarchical rule is not respected for Religious buildings.
During the Age of Faith :
The procedure is identical but the player who has provoked the junction verifies the Rule of Hierarchy for the Religious buildings first, then the Military buildings.
During the Age of Reason:
The Rule of Hierarchy does not apply.
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| The Red player uses Civil Construction cards to build a Hamlet and thusly creates the | |||
| junction between two domains on the Age of Might board. Two Keeps are now present within | |||
| the new domain, which is contrary to the Rule of Hierarchy. | |||
1 | The Military power of the domain to the left beats the domain to the right 3 to 2. The White | |||
player’s Keep is downsized to a Watch Tower. The Keep is removed from the three games | ||||
| boards and the Watch Tower is placed on ONE OF THE FOUR squares occupied by the | |||
| defeated Keep. | |||
The blue player’s Monastery, constructed on the Age of |
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Might board, is not rippled forward to the Age of Faith |
| DOWNSIZING A BUILDING | ||
board because it would violate the Rule of Hierarchy that |
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requires that the largest Religious or Military building be |
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unique within the domain. |
| Downsizing means that a military or religious building is changed to |
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| the directly inferior smaller version of the same type (and the smaller | ||
Note: the fact that a building cannot be rippled forward to the Age of | one if that stage of tile is no longer in stock). The building must be | |||
placed on squares occupied by the older version of the building, the | ||||
Faith does not impede its construction on the Age of Might board. | ||||
choice being up to its owner, without any further constraints. | ||||
The rippling of a Civil building through time might create the junction | ||||
Downsizing destroys size 1 buildings (Watch Towers, and Chapels). | ||||
of two domains on the same board. The Hierarchical implications of | After downsizing, it is possible that the original domain becomes | |||
all ripples must therefore be verified by the player constructing the | divided into two separate domains. | |||
building. |
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