24
Using the RMP-5 with Additional Pads
(Spline)
Variation in playing dynamics produces extreme changes.
fig.05-14_80
, (Loud 1, Loud 2)
Variation in playing dynamics produces little change, and a constant
volume is maintained. If using drum triggers, these settings help
maintain stable levels.
fig.05-15_80
Scan Time Since the rise time of the trigger signal waveform may differ slightly
depending on the characteristics of each pad or acoustic drum
trigger (drum pickup), you may notice that identical hits (velocity)
produce sound at different volumes.
If this occurs, you can adjust the Scan Time so that your playing
velocity can be detected more precisely.
As the value is set higher, the time it takes for the sound to be played
increases. Set this to as low a value as you can.
fig.05-16_80
Making the settings
While repeatedly hitting the pad at a constant strength,
gradually raise the Scan Time value from 0 msec, until the
resulting volume stabilizes at the loudest level. At this setting,
try both soft and loud strikes, and make sure that the volume
changes appropriately.
* When you strike the pad, the strength with which the pad is struck
(velocity) is shown in the display.
Set the value so that the needle appears at the far right when you strike
the pad with maximum velocity.
fig.05-17_80
Retrigger Cancel Altered waveforms may cause inadvertent sounding at Point A in
the following figure (This is called retrigger).
fig.05-18_80
This can occur at the decaying edge of the waveform. Retrigger Cancel
detects such distortion and basically eliminates retriggering. Although
setting this to a high value prevents retriggering, it then becomes easy
for sounds to be omitted when playing fast (buzz roll etc.).
Set this to the lowest value possible while still ensuring that there is
no retriggering.
* You can also eliminate this problem of retriggering with the Mask Time
setting. Mask Time does not detect trigger signals if they occur within
the specified amount of time after the previous trigger signal was
received. Retrigger Cancel detects the attenuation of the trigger signal
level, and triggers the sound after internally determining which trigger
signals were actually generated when the head was struck, while
weeding out the other false trigger signals that need not trigger a sound.
Making the settings
While repeatedly striking the pad, raise the Retrigger Cancel
value until retriggering no longer occurs.
Crosstalk Cancel When two pads are mounted on the same stand, vibrations from one
pad may trigger the sound from the second pad unintentionally
(This is called crosstalk.)
To avoid this, adjust the Crosstalk Cancel on the pad that is
sounding inadvertently.
If the value is set too high, then when two pads are played
simultaneously, the one that is struck less forcefully will not sound.
Be careful and set this parameter to the minimum value required to
prevent such crosstalk. With a setting of “OFF,” crosstalk prevention
does not function.
* You can also prevent crosstalk between two pads by increasing the
distance between the pads or by raising the Threshold value.
*
You cannot prevent crosstalk from pads connected to another drum module.
Increase the distance between such pads, or raise the Threshold.
Making the settings
If you hit the pad connected to the EXT1, and the pad connected
to the EXT2 also sounds, then raise the Crosstalk Cancel value
from “OFF” for the pad connected to EXT2 while striking the
pad connected to EXT1 until crosstalk no longer occurs.
Volume
Striking Force
SPLINE
Volume Volume
Striking Force
LOUD2LOUD1
Time
Scan Time
StrongerWeaker
Time
A
RMP-5_e.book 24ページ 2005年8月11日 木曜日 午後2時47分