Entering/Modifying the Type or Title of the Material
Specifying the Date for Automatic Deletion
Registering Material Data Prior to Converting a Graphics File (Graphics Material Preparation)
To use graphics material for playout, prepare the required information, such as titles, and the graphics files, then send them to the network players. The graphics files should be converted from bmp format into NSP format before sending, because the network players only play files in NSP format.
The system enables you to register material data prior to converting graphics file. It is convenient when you would like to create a playlist before you obtain the bitmap files used in it.
Note
The system manages graphics files in the Windows bmp format with the "bmp" file extension, a color depth of
See "Files Used for Graphics Material" for details.
Hint
When you already have the bitmap file to be converted, you can simultaneously register and convert graphics material. (See "Graphics Material Preparation.")
Registering Material Information
1Click [Material Management] on the main menu to open the Material Management window.
2Select the Graphics tab and click [Temporary File].
This adds a new blank line at the bottom of the list. Its green background color means that the corresponding graphics file is not yet ready.
3Specify the type, title, and date of automatic deletion from the network player for the newly added material.
See the explanation below for details.
4Repeat steps 2 and 3 as necessary.
You can now create playlists using this registered material.
Converting Files
1When you obtain the bitmap files, click [Convert Material] in the Material Management window to open the Convert Material window.
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