Entering/Modifying the Type or Title of the Material

Double-click the column for type or title of the desired material in the Material Management window. This enables editing in that column. Press the Enter key to complete the modification.

Specifying the Date for Automatic Deletion

Right-click the desired material in the Material Management window, then click [Set Delete Date] or [Clear Delete Date]. When you click [Set Delete Date], a calendar appears. Select the date for deletion, then click [OK].

Registering Material Data Prior to Converting a Graphics File (Graphics Material Preparation)

To use graphics material for playout, prepare the required information, such as titles, and the graphics files, then send them to the network players. The graphics files should be converted from bmp format into NSP format before sending, because the network players only play files in NSP format.

The system enables you to register material data prior to converting graphics file. It is convenient when you would like to create a playlist before you obtain the bitmap files used in it.

Note

The system manages graphics files in the Windows bmp format with the "bmp" file extension, a color depth of 24-bit RGB, 8-bit Index (256 colors), 4-bit Index (16 colors) or 1-bit Index (2 colors), and a size between 320 pixels (W) x 240 pixels (H) and 720 pixels (W) x 480 pixels (H) for NTSC, or between 320 pixels (W) x 240 pixels (H) and 720 pixels (W) x 576 pixels (H) for PAL. It also supports JPEG format files with the "jpg" file extension.

See "Files Used for Graphics Material" for details.

Hint

When you already have the bitmap file to be converted, you can simultaneously register and convert graphics material. (See "Graphics Material Preparation.")

Registering Material Information

1Click [Material Management] on the main menu to open the Material Management window.

2Select the Graphics tab and click [Temporary File].

This adds a new blank line at the bottom of the list. Its green background color means that the corresponding graphics file is not yet ready.

3Specify the type, title, and date of automatic deletion from the network player for the newly added material.

See the explanation below for details.

4Repeat steps 2 and 3 as necessary.

You can now create playlists using this registered material.

Converting Files

1When you obtain the bitmap files, click [Convert Material] in the Material Management window to open the Convert Material window.

35