Controls:

Mode Switch

Select

On/Off

Freeze/Start

Volume Control:

To set the volume of Electronic Slinky®, press and hold the select button when you turn it on. When slinky is speaking to you at the volume level you like, release the select button.

Battery Installation:

To install the batteries, use a Philips screwdriver to remove the screw on the battery door (the plate underneath the base on the end with the buttons). Place the AAA batteries in the slots paying close attention to the (+) and (-) markings.

Battery installation should be performed by an adult. Use only batteries recommended on this package and the instruction sheet. Be careful to install batteries with the correct polarity as indicated.

-Do not mix new and old batteries.

-Do not mix alkaline, standard, rechargeable or different types of batteries.

-Battery installation should be performed by an adult.

-Non-rechargeable batteries are not to be recharged.

-Rechargeable batteries are to be removed from the toy before being charged.

-Rechargeable batteries are only to be charged under adult supervision.

-Only batteries of the same or equivalent type as recommended are to be used.

-Batteries are to be inserted with the correct polarity.

-Exhausted batteries are to be removed from the toy.

-The supply terminals are not to be short circuited.

INSTRUCTIONS

FOR PLAY & CARE

Play Mode:

1.Play Mode. When you turn on Electronic Slinky®, he will prompt you to "open up!" Hold the bases in your hands face down as shown with the buttons on the side of your right

hand (if right handed, left hand for lefties.). The Hold button should be easy to access with your thumb or index finger.

2.Begin to play by tilting Electronic Slinky® from side to side.

A music pattern will play and the lights and sounds will follow your movement.

3.To change the direction of the lights and sounds, press the select button.

4.To stop the light, press the start/freeze button. While this button is pressed the music will pause and the lights will remain still, regardless of the orientation.

Stairs Mode:

Note: Electronic Slinky® will walk down some stairs better than others. Carpeted stairs work better than hard steel or concrete stairs, which over time, will damage Electronic Slinky. It takes time to find the best way to walk him, but when slinky falls or rolls down the stairs, he lets you know what he likes with hilarious reactions!

3. Let Go!

1. Start by placing Slinky

2. Pull and tilt the top cap

on the stairs as shown.

forward and down,

 

following the natural

 

motion of the Slinky®.

Games Mode:

In games mode, you can choose from 3 games, Squeeze Me, Catch Me and Follow Me.

Press the select button until Slinky® announces the game you wish to play. Press start to play the game you have chosen.

Squeeze Me

The object of "Squeeze Me" is to keep slinky® moving and grooving until he tells you to "SQUEEZE ME." When Slinky® says "Squeeze Me" you must close him up as fast as you can. It is important that while you keep tipping Slinky® from side to side to keep his lights moving, you remember to let each light go to the end, or final lighted ring. If the light does not reach the end before changing directions, you will lose that round.

If you lose 2 rounds, the game is over.

Catch Me

The object of Catch Me is to trap the still light with the moving light under your control.

How to Play

To begin, press start. 2 rings will light up on slinky. 1 will be still, the other one is controlled by your movements. Tilt Slinky® to move the light under your control towards the still light. Once the lights meet on one ring, press the FREEZE button to catch Slinky®.

If you miss Twice, the game is over!

Follow Me

Caring for Your Electronic Slinky®

- Electronic Slinky® is a toy, but it is also

an advanced, electronic device and

should be cared for as such.

- Electronic Slinky® should be stored

indoors at room temperature.

Electronic Slinky® should never be

allowed to

5.Squeeze Slinky® as shown to speed up the lights and change the music.

6. To bounce the

light, press freeze

and hold the

Slinky in a vertical

position with the

light towards the

top. Release the

hold button and

In game mode, press select until Electronic Slinky® says “Follow Me.” Press Start. Electronic Slinky® will move his lights side to side stopping and changing direction on certain rings. When Electronic Slinky® says “You do it too.” You must copy his light pattern by moving his ends up and down to move the lights to match.

If you copy his light pattern correctly you will advance to the next level. If you miss twice, the game is over.

get wet. If Electronic Slinky® does get

wet, leave overnight indoors to dry

out before attempting to use again.

- Do not over-stretch the coils on

Electronic Slinky®. Once you start to

stretch Electronic Slinky® past 4 feet

in length, you can cause permanent damage or possible

watch the light fall

and bounce!

FCC Requirement:

This device complies with part 15 of the FCC rules. Operation is subject to the following two conditions:

(1)this device may not cause harmful interference; and

(2)this device must accept any interference received, including interference that may cause undesired operation. Do not attempt to repair or modify this equipment.

WARNING: Changes or modifications to this unit not expressly approved by the party responsible for compliance could void the user’s authority to operate the equipment.

Slinky® is a registered trademark of James Industries, Inc. used under license to Spin Master Ltd.

© 2003 Spin Master Ltd. All Rights Reserved.

Spin Master Ltd.

450 Front Street West

Toronto, ON

M5V 1B6

Canada

breakage.

- Always store Electronic Slinky® in the stacked, upright position

to avoid warping the coils.

7.There is no wrong way to play with Slinky® in this mode, but fluid movements, (don’t rush or jerk) will give you the most magical effects.

Products and colors may vary. Item # 61500

Ph.: 1-800-622-8339

Fax: 416-364-8005

Web: www.spinmaster.com

Email: toys@spinmaster.com

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Spin Master Slinky instruction sheet Squeeze Me, Catch Me, Follow Me