Common to all LAZER TAG games are:

•Lock-On Your on your LCD screen will blink to indicate
that there is another player in your sight. The green light icon in
the HUD (HEADS UP DISPLAY) will also f lash. Tag your opponent
when you are locked-on.
•IFF – (Identification, Friend or Foe) You will hear the sounds
“bee-bee-beep, bee-bee-beep” if the player you are locked-on to
is someone you are supposed to t ag (your enemy), or “poonk-
poonk-poonk” if they are someone you ar e not supposed to tag
(your teammate).
•Proximity – You will hear “Danger” if your enemy is nearby.
•Reloads – You must reload after launc hing 10 tags. You can
reload sooner without losing the tags you haven’t launched. You
will hear a mechanical click.
•Shields – You can raise defensive shields, lasting up to 10
seconds each by pressing the SHIELD BUTT ON once to raise
the shield and again to lower the shield. When your shields

Rule 5: LAZER TAG is a Team Sport

Although LAZER TAG is a highly competitive sport, in many of

the games you must consider t he success of the team first.

Players will win and lose as teams, not individuals. There’s no

“I” in “TEAM!”

LAZER TAG® GAME FEATURES
are raised, your opponents cannot tag y ou, you cannot launch
any tags, and no other player can get a lock-on to you or any
IFF info about you. When shields are raised, both bar graphs
will be shown as “full” until you have less than 10 seconds of
shield time left in the game. Below 10 seconds, these bars will
decrease to warn you that you should conserve your remaining
shield time. There is a mandatory 2-second cool down period
between lowering and raising your shield again.
•Mega-Tags – You can create a Mega-Tag by adding up to 3
additional tag points to a tag that you are about to launch. You
add tag points by holding FUNCTION and pressing TRIGGER once
for each additional tag you want t o add to the basic tag. Once
you have added the extra tags, release the FUNCTION button.
The next time you pull the TRIGGER you will be launching that
Mega-Tag. A Mega-Tag will cause your TAGGER to “overheat”
for 2 seconds per extra tag added. During that time you can’t
launch any more tags or raise your shields, but you can still be
tagged by other players.
•T-Minus – The counter that counts down t o start a game.
•Medic Mode – Allows you to transf er some of your remaining
tags to a teammate, either to help them if they are nearly
tagged out, or to build them up so they can withstand a larg e
number of tags without fear of being tagged out. This is an
advanced feature, and is described in det ail in the MEDIC
MODE section.
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