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•Ranking is individual only
- Individual ranks are based only on the player’s accumulated Zone Time.
10.2-TEAMS OWN THE ZONE (2TOZ) AND
11.3-TEAMS OWN THE ZONE (3TOZ)
The object of the game is to accumulate as much collective Zone Time as possible for the whole team.
These two games are played in the same way as the Individual game of Own the Zone except that the players are divided into teams.
A good team strategy, once a zone is controlled, is to have one player designated as the “Zone Keeper”. This player tries to stay in the zone at all times collecting as much Zone time as possible. The team should also position one or two “defenders” inside the zone ready to defend it against incoming hostile players. Finally, two or three “guards” could stay outside the Zone, preventing hostile players from getting close enough
to attack the Zone and their teammates inside the Zone. These guards should also attempt to control a safe area so that teammates that are tagged and neutralized (and that must leave the Zone) will have a safe place to go while de- neutralizing. When the Zone Keeper or a defender gets tagged, a guard will need to move into the zone to take his place while the tagged player waits to be deneutralized. Fluidity, teamwork and coordination are the winning strategies in these games
as players on a team move in and out of the Zone, protecting the Zone, protecting each other and tagging all opponents who attempt to overtake the Zone.
Game features are:
•Fully hosted, (requires hosting/joining) and supports
•2 or 3 Teams. Up to 8 players on each team
•Team Tags – Yes (Y) or No (N) (default = Y)
•Time – 1 - 99 minutes, (default = 15 min for
•Reloads – 0 - 99 or Unlimited (default = 15)
•
•Shields – 0 - 99 seconds (default = 45)
•Tags – 1 - 99 (default = 10)
•Score ranking is Individual and Team
-Individual Ranking is based on total Zone time each individual player accumulates
-Team Ranking is based on total Zone time of all players on a team
as a group.
It is recommended that the Team Tags option be left to “N” (No) for team Zone games, as any “ricochets” or reflections inside the Zone (especially when playing indoors) may cause you to accidentally tag everyone on your entire team with a single badly aimed tag and force them all to leave the Zone. On the other hand, having Team Tags set to “Y” (Yes) makes for a very challenging game!
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