Ranking is individual only

- Individual ranks are based only on the player’s accumulated Zone Time.

10.2-TEAMS OWN THE ZONE (2TOZ) AND

11.3-TEAMS OWN THE ZONE (3TOZ)

The object of the game is to accumulate as much collective Zone Time as possible for the whole team.

These two games are played in the same way as the Individual game of Own the Zone except that the players are divided into teams.

A good team strategy, once a zone is controlled, is to have one player designated as the “Zone Keeper”. This player tries to stay in the zone at all times collecting as much Zone time as possible. The team should also position one or two “defenders” inside the zone ready to defend it against incoming hostile players. Finally, two or three “guards” could stay outside the Zone, preventing hostile players from getting close enough

to attack the Zone and their teammates inside the Zone. These guards should also attempt to control a safe area so that teammates that are tagged and neutralized (and that must leave the Zone) will have a safe place to go while de- neutralizing. When the Zone Keeper or a defender gets tagged, a guard will need to move into the zone to take his place while the tagged player waits to be deneutralized. Fluidity, teamwork and coordination are the winning strategies in these games

as players on a team move in and out of the Zone, protecting the Zone, protecting each other and tagging all opponents who attempt to overtake the Zone.

Game features are:

Fully hosted, (requires hosting/joining) and supports post-game debriefing

2 or 3 Teams. Up to 8 players on each team

Team Tags – Yes (Y) or No (N) (default = Y)

Time – 1 - 99 minutes, (default = 15 min for 2-TEAMS OWN THE ZONE, and 20 min for 3-TEAMS OWN THE ZONE)

Reloads – 0 - 99 or Unlimited (default = 15)

Mega-Tags – 0 - 99 or Unlimited, (default = 0)

Shields – 0 - 99 seconds (default = 45)

Tags – 1 - 99 (default = 10)

Score ranking is Individual and Team

-Individual Ranking is based on total Zone time each individual player accumulates

-Team Ranking is based on total Zone time of all players on a team

as a group.

It is recommended that the Team Tags option be left to “N” (No) for team Zone games, as any “ricochets” or reflections inside the Zone (especially when playing indoors) may cause you to accidentally tag everyone on your entire team with a single badly aimed tag and force them all to leave the Zone. On the other hand, having Team Tags set to “Y” (Yes) makes for a very challenging game!

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TAG Player System manual Teams OWN the Zone 2TOZ Teams OWN the Zone 3TOZ, Game features are

Player System specifications

The TAG Player System is an innovative and comprehensive solution designed to enhance the management and engagement of players in various sectors, particularly in gaming and sports. This advanced system is built around a set of robust features that provide seamless interaction and data analysis for both operators and players.

One of the main features of the TAG Player System is its user-friendly interface. This interface allows players to easily navigate through different functionalities, making it simple for them to manage their accounts, view game statistics, and participate in events. The design prioritizes user experience, ensuring that every player feels comfortable using the system.

Another noteworthy characteristic is its real-time data tracking and analytics capabilities. The TAG Player System utilizes cutting-edge technologies to gather data on player performance, preferences, and engagement levels. This information is invaluable for operators, allowing them to make informed decisions regarding game development, marketing strategies, and player retention efforts. Real-time analytics help in tailoring experiences to meet player expectations and enhance their overall satisfaction.

Integration with various platforms is also a key feature of the TAG Player System. By supporting multiple gaming environments and devices, this system ensures that players can access their accounts and engage with games from anywhere. This cross-platform functionality caters to the modern gamer’s lifestyle, where mobility and flexibility are paramount.

In terms of technology, the TAG Player System leverages cloud computing to ensure scalability and reliability. This allows for seamless updates and improvements without disrupting user experience. Security protocols are also a top priority, as the system employs encryption and other safeguarding measures to protect user data and transactions.

Moreover, the TAG Player System includes gamification elements that enhance player engagement. Features such as leaderboards, achievement badges, and rewards systems encourage players to participate more actively and foster a sense of community among users. This not only boosts engagement but also contributes to a competitive spirit, making the gaming experience more enjoyable.

In conclusion, the TAG Player System stands out in the gaming and sports management landscape due to its user-centric design, real-time analytics, cross-platform integration, and robust security measures. The blend of innovative technologies and engaging features ensures that both players and operators can maximize their potential and enjoy a dynamic gaming environment.