•Team Tags – The Host can choose whether tags from your own teammates will or will not affect you. Make sure you ask whether the TAG MASTER has selected Team Tags or not! Tagging members of your own team counts against your ranking at the end of the game and in some games can hurt your team’s ranking as well.

•Alternate Displays – You can select which game data you want to display by pressing DISPLAY at any time during the game to switch between them. The display modes are:

-Primary – Displays the game timer, number of Mega-Tags, and seconds worth of shields you have left in the game.

-Secondary – Displays the game timer, number of Reloads you have left, and the number of Tags you have left until you are tagged out.

-Last Tagger (Hosted games only) – Displays “TAGR” and the ID of the last player to tag you.

-ID (Hosted games only) – Displays “ID:” and your Team and Player ID in this game.

-Zone Time (Zone games only) – Displays “ZONE” and the number of minutes and seconds of Zone Time you have accumulated.

-Hunt / Avoid (Hunt the Prey games only) – Displays “HUNT” and which team you are supposed to be hunting and which team you are supposed to be avoiding.

-Hide / Seek (Hide And Seek games only) – Displays “HIDE” or “SEEK” to remind you which mode you are in.

These displays may become temporarily overridden in the event

that you need to be alerted to special conditions – such as being Overheated or Neutralized, having raised your shields, or if a direction swap has just taken place.

•Team and Player Ranking – At the end of all games except Classic LAZER TAG, the performance of each team and individual player is ranked against all others in the game.

•Head-To-Head Scoring – All games except Classic LAZER TAG support head-to-head score comparisons after the Rankings are done. Each player can see how many times they tagged each of the other players in the game, and how many times they were tagged by each of the other players.

•Mute – The SFX may be turned on or off by pressing and holding the 2ndF button for 2 seconds once the game is going

there will be one “beep” to let you know when the button has been recognized, and then there will be no more SFX until the game ends or you press and hold 2ndF for another 2 seconds.

•Contrast/Brightness – You can adjust the brightness (darkness) of the LCD screen by holding 2ndF and pressing DISPLAY. Remember not to hold 2ndF for too long, or the TAGGER will think you are muting the SFX.

•Sleep – You can quit a game at any time by holding 2ndF and pressing CANCEL. The TAGGER will go to sleep and the game will be lost. Do not do this in Hosted games, because it means your score data is lost and that could affect other player’s scores (see the section on Debriefing).

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TAG Player System manual

Player System specifications

The TAG Player System is an innovative and comprehensive solution designed to enhance the management and engagement of players in various sectors, particularly in gaming and sports. This advanced system is built around a set of robust features that provide seamless interaction and data analysis for both operators and players.

One of the main features of the TAG Player System is its user-friendly interface. This interface allows players to easily navigate through different functionalities, making it simple for them to manage their accounts, view game statistics, and participate in events. The design prioritizes user experience, ensuring that every player feels comfortable using the system.

Another noteworthy characteristic is its real-time data tracking and analytics capabilities. The TAG Player System utilizes cutting-edge technologies to gather data on player performance, preferences, and engagement levels. This information is invaluable for operators, allowing them to make informed decisions regarding game development, marketing strategies, and player retention efforts. Real-time analytics help in tailoring experiences to meet player expectations and enhance their overall satisfaction.

Integration with various platforms is also a key feature of the TAG Player System. By supporting multiple gaming environments and devices, this system ensures that players can access their accounts and engage with games from anywhere. This cross-platform functionality caters to the modern gamer’s lifestyle, where mobility and flexibility are paramount.

In terms of technology, the TAG Player System leverages cloud computing to ensure scalability and reliability. This allows for seamless updates and improvements without disrupting user experience. Security protocols are also a top priority, as the system employs encryption and other safeguarding measures to protect user data and transactions.

Moreover, the TAG Player System includes gamification elements that enhance player engagement. Features such as leaderboards, achievement badges, and rewards systems encourage players to participate more actively and foster a sense of community among users. This not only boosts engagement but also contributes to a competitive spirit, making the gaming experience more enjoyable.

In conclusion, the TAG Player System stands out in the gaming and sports management landscape due to its user-centric design, real-time analytics, cross-platform integration, and robust security measures. The blend of innovative technologies and engaging features ensures that both players and operators can maximize their potential and enjoy a dynamic gaming environment.