The Loop Modes Explained

To truly understand the A3000 it is necessary to get the difference between the Wave Start / Wave End Address Points and the Loop Start / Loop End Address Points. Basically, Wave here refers to the audible portion of the recorded data. In other words, the Wave Start Point is where in the recorded data you have determined the first useful sound data begins. The Wave endpoint is the last bit of useful data. Meanwhile, the Loop Start and Loop End Points are pointers that tell the A3000 to play the data located in between again and again until either note off or until the envelope ends the sound. Notice that the Loop Start and End points must always lie inside the Wave Start and End points.

Navigate to [EDIT]:[TRIM/LOOP]:[WvMode]

The “LpMode” or Loop Mode parameters are as follows:

1.means the sample will play forward once from Wave Start to Wave End Points, following the envelope settings. Typically, it behaves like a keyboard note-on. Lift your finger and the sound stops.

2.ShotÆ Is different from the above in that it will complete playback in spite of note-off. Typcially this is used as a drum trigger.

3.means the sample will play in reverse once from Wave End to Wave Start Points following the envelope settings, like a keyboard sound.

4.Shot plays in reverse like a drum pad triggered sound. It ignores the note-off.

5.0 means the sample plays forward, and will loop the sections defined by the Loop Start to Loop End addresses. It will follow the envelope release settings and fade out on that loop section.

6.0will play the sample forward from the Wave Start Point, and will loop the sections defined by the Loop Start and Loop End address. It will remain in the loop section until note off, when it will continue on to the Wave End Point. For example, you record yourself counting “1 – 2 – 3 – 4 – 5”. Your Wave Start point would be just prior to the word “one”. Your wave End point would be just after the word “five”. If you set Loop Start just prior to the word “two” and Loop End just after the word “three”. When you press a note-on you would get: “one, two, three, two, three, two, three, two, three…(etc)” until note-off when you would hear the final “two, three” complete playback followed by “four, five.” (Assuming the release envelope allows the decay.)

Missing from this list is 0, which would represent a reverse loop. Does this mean the A3000 does not do reverse looping? No, but it is handled a little differently. To create a reverse loop you will have to create a reverse version of the recorded data. This is accomplished by pressing the [COMMAND] button from any TRIM/LOOP screen and using Knob #1 to navigate to the [REVERS] screen. You execute reversing the current wave by pressing Knob #1, and confirming with Knob #5.

Effect Processors

Within the A3000 are three effect processors each with 54 algorithms. These are not your run of the mill 24-bit effect processors either. There are plenty of brand new algorithms developed specifically for this product. Some of the more uniquie ones are: Scratch (a programmable digital scratch), Auto Synth; Techno Modulation; Noisy delay; Flanger Pan; Radio; LoFi; TurnTable (programmable record surface noise), Beat Change (modifies

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Yamaha Professional Sampler, A3000 manual Loop Modes Explained, Effect Processors, Navigate to EDITTRIM/LOOPWvMode

A3000, Professional Sampler specifications

The Yamaha A3000 is a professional sampler that has gained recognition for its robust feature set and exceptional sound quality. Launched in the late 1990s, the A3000 was designed to accommodate the needs of both studio and live musicians, providing a range of tools to manipulate and create samples in real-time.

At the core of the A3000’s capabilities is its sample playback functionality. Users can load a variety of audio files, thanks to its support for various sample formats, including WAV and AIFF. The sampler is capable of handling samples up to 64MB of RAM, a significant amount for its time, ensuring that musicians have access to high-quality, layered sounds without worrying about memory limitations.

One of the standout features of the A3000 is its powerful sampling engine. The device allows for extensive editing options, including pitch shifting, time stretching, and filtering. This gives users creative flexibility when constructing sounds or developing complex audio compositions. The inclusion of 16-voice polyphony provides ample room for layering sounds, making it particularly useful for live performances.

The user interface of the A3000 is designed with practicality in mind. The LCD screen allows for easy navigation through various functions, while the intuitive layout ensures that performers and studio engineers can quickly access their desired features. Additionally, the A3000 offers a variety of onboard effects, including reverb, delay, and modulation, enriching the sampling experience.

Connectivity is another strong feature of the A3000. With MIDI input and output, it easily integrates into existing setups and allows for control from MIDI controllers or other devices. The sampler also includes multiple audio outputs, enabling diverse routing options for complex live or studio configurations.

In summary, the Yamaha A3000 professional sampler combines powerful sampling capabilities with a user-friendly interface, making it a versatile tool for both live and studio applications. Its extensive editing features, solid RAM capacity, and comprehensive effects processing empower musicians and sound designers to explore a wide range of sonic possibilities. This innovative sampler has earned its place in the hearts of many audio professionals and continues to be celebrated for its contributions to music production.