Press the [EDIT] mode button. If you view the [MAP/OUT]: [KeyRange] page you can
quickly verify that each sample’s data comes to the screen upon being triggered. As
soon as you touch a new key range, the data for that key range will come to the screen.
If you operate without a MIDI keyboard you would select the sample bank and sample
from the listing on the [PLAY]: [SAMPLE]: [SmpBank] screen. Use knob 2 to select the bank
(a Program can include more than one sample bank) and either knob 3 or 4 to scroll
through the individual samples of that bank. Leave the A3000 on this screen at the time
you enter EDIT mode. This will allow you to view and edit the individual sample’s data
while it is within a bank.
Press the [EDIT] mode button. The data of the sample bank and sample you last viewed
will be in the edit buffer. Use the AUDITION button to hear the sample.
DUPLICATE
The A3000 allows you to “Duplicate” any sample without using additional sample RAM.
The Duplicate feature will duplicate the name and add an asterisk (*) for the first
duplicate, 2 asterisks (**) for the second and so on. You can create as many duplicates
as you need. You can redo the Wave Start and End points, you can redo the Loop Start
and End points, retune, filter, EQ, redo the key range, effects, etc., etc., all without using
additional sample RAM memory.
You can use several duplicates of the same sample in a single Program. The same
sample can be used in as many Banks as you create. No matter how many times you
duplicate the wave, it never uses additional sample RAM. The A3000 just stores a new set
of “pointers” to the sample data and adds an additional asterisk to the name. Those of
you familiar with random access hard disk recording systems are familiar with the
concept of a digital recording being stored on the hard disk and then accessed via
control data. In such systems you create and store a playlist, which is basically small
packets of control information about when to start and stop playback of each sound file,
how loud to play it, panned to a particular channel, etc. You can access the recorded
data again and again with different start and end points; you can play it over and over,
each time with a different effect or EQ. You can even access it multiple times,
simultaneously, tuned differently in each duplicate. The A3000 treats the sample in a
similar manner; the parameters you attach to it are similar to the packets of information
that control a sound file. You create a new set of “pointers” to the sample waveform
when you duplicate it. This is a non-destructive edit.
Only the Extract function causes additional sample memory to be used. The Extract job
allows you to isolate particular data and throw the excess away. If you attempt to
Extract data from a Duplicate, the A3000 will then create a new sample before it
discards the excess. You never touch your original when editing a Duplicate. This will use
additional memory. But since you can start each Duplicate from any Start Address, it is
actually unnecessary to Extract data. For example, you have a 4 bar loop, create a
Duplicate, turn the Loop OFF, redo the Wave Start and End Addresses so that you isolate
a single snare hit. Now you can tune, effect, redo the key range and otherwise torture
this Duplicate to your hearts content.
You can find the Duplicate feature from the [PLAY]: [SAMPLE]: area, press [COMMAND],
use Knob 1 to navigate to the [DUPL] screen. Select the sample you wish to duplicate
from the sample list or trigger it via MIDI, press Knob 1 to execute the function. The A3000