60
Getting Started
Effects

The Time Calculation Pop-up Page

NOTES Refer to page 53 of the Feature Reference manual for full details on
the Feedback Delay effects and parameters.
Reverb Effects

You’ll probably want to apply the effects in this stage to some degree to all your

voices. These are the effects that will give your sound ambience and a sense of dimen-

sion, adding warmth and depth to an otherwise dry sound.

A simulation of the reverbation characteristics of a fairly standard
concert hall.
This hall simulation produces a richer low-frequency reverb sound than
the Hall 1 program.
The ambience of a small room rather than a large hall. This effect is
ideal when you just want a subtle touch of ambience.
A larger room than the Room 1 simulation, with a correspondingly
“bigger” reverb sound.
In recording studios it is generally desirable to suppress low-frequency
reverberation without entirely losing the “live” sound of the room. The
Studio program simulates this type of environment.
The plate reverb unit is a classic tool of the recording trade — it was
the first mechanical method of creating artificial reverberation that was
capable of producing satisfactory results in the studio. This is a very
realistic simulation.
A diffuse reverberation of the type you might experience in an ex-
tremely large space.
In this effect the reverb sound plays in reverse, building up to
maximum level rather than decaying as normal.

For even more versatility all of the reverb effects have a “Feel” parameter with

four settings which produce significant changes in the basic sound of the effect. In

essence you have 32 distinct reverb programs (8 effects x 4 Feel settings). Another

innovative feature of the reverb effects is a Reverb Time Boost parameter which can be

used to extend the tail end of the reverb sound in fine increments.

NOTES Refer to page 60 of the Feature Reference manual for full details on
the Reverb effects and parameters.
Hall 1
Hall 2
Room 1
Room 2
Studio
Plate
Space
Reverse