Category: REV (Reverb)

BANK

 

 

EFFECT

PATTERN

EDIT 1

EDIT 2

COMMENT

 

 

 

 

 

 

A

1 HALL

Reverb Time = 1.0 – 3.8 Second

Diffusion

Attack

Simulates a medium-size concert hall

 

2

 

ROOM

Reverb Time = 0.5 – 3.3 Second

Diffusion

High Cut

Simulates an acoustically dead rehearsal studio

 

3

 

PLATE

Reverb Time = 3.0 – 9.0 Second

Pre Delay

High Multiply

Reverb with rich bass

 

4

 

VOCAL

Reverb Time = 1.7 – 4.5 Second

Pre Delay

Attack

Reverb with a sense of depth and warmth, suitable for vocals

 

5

AMBI(AMBIENCE)

Reverb Time = 0.6 – 3.4 Second

High Damp

Density

Reverb with a bright and deep character

 

6

 

ORCHE(ORCHESTRA)

Reverb Time = 0.5 – 3.3 Second

Pre Delay

Density

Reverb with a spacious and warm character

 

7

 

STUDIO

Reverb Time = 0.5 – 3.3 Second

Pre Delay

High cut

Simulates a large studio with high ceiling

 

8

 

SESSION

Reverb Time = 0.6 – 3.4 Second

Diffusion

High cut

Reverb patterned on the image of a small club

 

9

 

PERCUS(PERCUSSION)

Reverb Time = 0.6 – 3.4 Second

Diffusion

High Damp

General-type reverb suitable for all kinds of percussion

 

10

DRUMS

Reverb Time = 0.5 – 3.3 Second

High Damp

Density

Warm reverb for snare drums and tom-tom

 

11 SOLO

Reverb Time = 2.3 – 55 Second

Pre Delay

High cut

Reverb with pre-delay, for reed solos

 

12

DLY(DELAY)

Feedback = 0 – 95 %

Delay Time L PATTERN 1 – 8 : 0.4 – 180mS

Delay Time R PATTERN 1 – 8 : 0.4 – 180mS

Monitor the R input using the L output, for a maximum delay of 740 ms.

 

 

 

 

(2 – 8 / 9 –16 same value)

PATTERN 9 –16 : 11 – 370mS

PATTERN 9 –16 : 11 – 370mS

Use EDIT1/EDIT2 controls to adjust L/R delay time.

 

13

ECHO

Feedback = 0 – 95 %

Delay Time L PATTERN 1 – 8 : 0.4 – 180mS

Delay Time R PATTERN 1 – 8 : 0.4 – 180mS

Fully separate 2-channel echo.

 

 

 

 

(2 – 8 / 9 –16 same value)

PATTERN 9 –16 : 11 – 370mS

PATTERN 9 –16 : 11 – 370mS

Use EDIT1/EDIT2 controls to adjust L/R delay time.

 

14

GATE

Gate Time = 88 – 1152 mS

Density

Gate Threshold

Gutsy gate reverb most suitable for snare drums

 

15

POWER

Gate Time = 88 – 1152 mS

High Damp

Gate Threshold

Gate reverb with a heavy body

 

16

REVERSE

Gate Time = 88 – 1152 mS

Diffusion

Gate Threshold

Reverb with an effect similar to running a tape recorder in reverse

Explanation of terms

¥Diffusion: Adjusts the scope of the reverb effect.

¥Attack: Emphasizes the reverb attack.

¥High Cut: Attenuates the high frequencies.

¥ Pre Delay:

Adjusts the interval between the original sound and the

 

reverb sound.

¥ High Multipl: Adjusts the duration of high-frequency reverb.

¥ High Dam:

Adjusts the speed of high-frequency attenuation.

¥ Densit:

Adjusts the density of the reverb sound.

¥ Delay Time:

Adjusts the interval between original sound and delay

 

sound. The same interval is applied to multiple delay

 

components.

¥ Gate Threshold: Adjusts the gate steepness.

25