BANK |
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| EFFECT | PATTERN | EDIT 1 | EDIT 2 | COMMENT |
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A | 1 HALL | Reverb Time = 1.0 – 3.8 Second | Diffusion | Attack | Simulates a | ||
| 2 |
| ROOM | Reverb Time = 0.5 – 3.3 Second | Diffusion | High Cut | Simulates an acoustically dead rehearsal studio |
| 3 |
| PLATE | Reverb Time = 3.0 – 9.0 Second | Pre Delay | High Multiply | Reverb with rich bass |
| 4 |
| VOCAL | Reverb Time = 1.7 – 4.5 Second | Pre Delay | Attack | Reverb with a sense of depth and warmth, suitable for vocals |
| 5 | AMBI(AMBIENCE) | Reverb Time = 0.6 – 3.4 Second | High Damp | Density | Reverb with a bright and deep character | |
| 6 |
| ORCHE(ORCHESTRA) | Reverb Time = 0.5 – 3.3 Second | Pre Delay | Density | Reverb with a spacious and warm character |
| 7 |
| STUDIO | Reverb Time = 0.5 – 3.3 Second | Pre Delay | High cut | Simulates a large studio with high ceiling |
| 8 |
| SESSION | Reverb Time = 0.6 – 3.4 Second | Diffusion | High cut | Reverb patterned on the image of a small club |
| 9 |
| PERCUS(PERCUSSION) | Reverb Time = 0.6 – 3.4 Second | Diffusion | High Damp | |
| 10 | DRUMS | Reverb Time = 0.5 – 3.3 Second | High Damp | Density | Warm reverb for snare drums and | |
| 11 SOLO | Reverb Time = 2.3 – 55 Second | Pre Delay | High cut | Reverb with | ||
| 12 | DLY(DELAY) | Feedback = 0 – 95 % | Delay Time L PATTERN 1 – 8 : 0.4 – 180mS | Delay Time R PATTERN 1 – 8 : 0.4 – 180mS | Monitor the R input using the L output, for a maximum delay of 740 ms. | |
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| (2 – 8 / 9 | PATTERN 9 | PATTERN 9 | Use EDIT1/EDIT2 controls to adjust L/R delay time. |
| 13 | ECHO | Feedback = 0 – 95 % | Delay Time L PATTERN 1 – 8 : 0.4 – 180mS | Delay Time R PATTERN 1 – 8 : 0.4 – 180mS | Fully separate | |
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| (2 – 8 / 9 | PATTERN 9 | PATTERN 9 | Use EDIT1/EDIT2 controls to adjust L/R delay time. |
| 14 | GATE | Gate Time = 88 – 1152 mS | Density | Gate Threshold | Gutsy gate reverb most suitable for snare drums | |
| 15 | POWER | Gate Time = 88 – 1152 mS | High Damp | Gate Threshold | Gate reverb with a heavy body | |
| 16 | REVERSE | Gate Time = 88 – 1152 mS | Diffusion | Gate Threshold | Reverb with an effect similar to running a tape recorder in reverse |
¥Diffusion: Adjusts the scope of the reverb effect.
¥Attack: Emphasizes the reverb attack.
¥High Cut: Attenuates the high frequencies.
¥ Pre Delay: | Adjusts the interval between the original sound and the |
| reverb sound. |
¥ High Multipl: Adjusts the duration of | |
¥ High Dam: | Adjusts the speed of |
¥ Densit: | Adjusts the density of the reverb sound. |
¥ Delay Time: | Adjusts the interval between original sound and delay |
| sound. The same interval is applied to multiple delay |
| components. |
¥ Gate Threshold: Adjusts the gate steepness.
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