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Effect Types and Parameters
103 PhaseDly This effect applies a phaser to a delayed sound. FS InputMute
Knob1 Knob2 Knob3
Page01
Time 1–2000 F.B 0–100 PMix 0–100 P
Sets the delay time. Adjusts the feedback amount.
Adjusts the amount of effected sound
that is mixed with the original sound.
Page02 Rate 1–50 PColor 4STG,8STG,
inv 4, inv 8 Level 0–150 P
Sets the speed of the modulation. Sets the tone of the effect type. Adjusts the output level.
104TrgHldDly This delay samples and holds using picking as the trigger.
FS InputMute
Knob1 Knob2 Knob3
Page01
Time 10–1000 Duty 25–100 Mix 0–100 P
Sets the delay time. Sets the time that the sample-and-
hold sound is produced.
Adjusts the amount of effected sound
that is mixed with the original sound.
Page02 THRSH 0–30 Level 0–150 P
Adjusts effect threshold. Adjusts the output level.
105HD ReverbThis is a high-definition reverb. FS InputMute
Knob1 Knob2 Knob3
Page01
Decay 0–100 Tone 0–10 Mix 0–100 P
Sets the duration of the reverberations.
Adjusts the tone.
Adjusts the amount of effected sound
that is mixed with the original sound.
Page02
PreD 1–200 HPF 0–10 Level 0–150 P
Adjusts the delay between input of the
original sound and start of the reverb sound.
Adjusts high-pass filter cutoff frequency.
Adjusts the output level.
106 Hall This reverb effect simulates the acoustics of a concert hall. FS InputMute
Knob1 Knob2 Knob3
Page01
Decay 1–30 PTone 0–10 Mix 0–100 P
Sets the duration of the reverberations.
Adjusts the tone.
Adjusts the amount of effected sound
that is mixed with the original sound.
Page02
PreD 1–100 Level 0–150 P
Adjusts the delay between input of the
original sound and start of the reverb sound.
Adjusts the output level.
107 Room This reverb effect simulates the acoustics of a room. FS InputMute
Knob1 Knob2 Knob3
Page01
Decay 1–30 PTone 0–10 Mix 0–100 P
Sets the duration of the reverberations.
Adjusts the tone.
Adjusts the amount of effected sound
that is mixed with the original sound.
Page02
PreD 1–100 Level 0–150 P
Adjusts the delay between input of the
original sound and start of the reverb sound.
Adjusts the output level.
108TiledRoomThis reverb effect simulates the acoustics of a tiled room. FS InputMute
Knob1 Knob2 Knob3
Page01
Decay 1–30 PTone 0–10 Mix 0–100 P
Sets the duration of the reverberations.
Adjusts the tone.
Adjusts the amount of effected sound
that is mixed with the original sound.
Page02
PreD 1–100 Level 0–150 P
Adjusts the delay between input of the
original sound and start of the reverb sound.
Adjusts the output level.
109 Spring This reverb effect simulates a spring reverb. FS InputMute
Knob1 Knob2 Knob3
Page01
Decay 1–30 PTone 0–10 Mix 0–100 P
Sets the duration of the reverberations.
Adjusts the tone.
Adjusts the amount of effected sound
that is mixed with the original sound.
Page02
PreD 1–100 Level 0–150 P
Adjusts the delay between input of the
original sound and start of the reverb sound.
Adjusts the output level.