Technical
Specifications
Architecture Highlights | ❑ | |
| ❑ 16 MB SDRAM | |
| ❑ 250 million pixels/sec, bilinear filtered | |
3D Features | ❑ Optimized for Microsoft’s Direct3D API | |
| ❑ Complete DirectX 6.x support | |
| ❑ 100% hardware triangle setup | |
| ❑ Twin texel (TNT) | |
| • 2 | |
| • Single pass | |
| • Square and | |
| ❑ TextureBlend support examples: | |
| • | |
| • | Bump map |
| • | Texture modulation |
| • | Light maps |
| • | Reflection maps |
| • | Detail textures |
| • | Environmental maps |
| • | Procedural textures |
•
16 Graphics Blaster RIVA TNT2 Value Installation Guide