HOW TO CREATE A USER-DEFINED PROGRAM
1 Put on the heart rate monitor if desired.
Refer to step 1 on page 11.
2 Insert the key fully into the console.
Refer to HOW TO TURN ON THE POWER on page 11.
3 Select one of the user-defined programs.
When the key is inserted, the
manual mode will
be selected. To select one of the
Program button repeatedly until one of the two
If the
4 Press the Start button and program the de- sired speed and incline settings.
A moment after the button is pressed, the walking belt will begin to move. Hold the handrails and begin walking.
Each user- defined
program is divided into
for each pe-
riod. The speed setting for the first period is shown in the flashing Current Period column of the program display. (Incline settings are not
shown in the program display.) To program a speed setting and an incline setting for the first period, simply adjust the speed and incline of the treadmill to the desired levels by pressing the Speed and Incline buttons. As the Speed buttons are pressed, additional indicators will light or darken in the Current Period column.
When the first period of the program is completed, the current speed setting and the current incline setting will be stored in memory. The three columns of indicators will then move one column to the left, and the speed setting for the second period will be shown in the flashing Current Period column. Program speed and incline settings for the second period as described above. Note: After the third period is completed, the columns of indi- cators in the program display will no longer move to the left. Instead, each time a period is com- pleted, the flashing Current Period column will move one column to the right. If the Current Period column reaches the right side of the pro- gram display, when the current period is com- pleted, all columns of indicators in the program display will move three columns to the left.
Continue programming speed and incline settings for as many periods as desired;
5 Follow your progress with the four displays.
Refer to step 6 on page 12.
6 When the program is completed, remove the key from the console.
Refer to step 6 on page 14.
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