Deploy Family Members
After a player finishes moving his prince, he may deploy up to 3 family members. In so doing, he may only take family members from the province space matching the district where his prince ended his movement and place them into that same district. The player places the family members into the open area in the district except that the player can place 1 of these family members into the cloister in that district, if he chooses. To make this easier to see, it is best to lay family members flat in the cloisters. As long as a player has a family member in a district cloister, he cannot place any more family members into the district. The family member remains in the cloister until another player places 1 of his family members into the cloister, thereby ousting the existing family member, who returns to the district’s open area. Players may not voluntarily return a family member to the district from a cloister or oust their own pieces in this manner.
The player places two family members in the district where his prince stands.
The player moves one of the transferred family members to the cloister.
3.2 Leave the prince where he stands
In certain circumstances, a player may not want to move his prince, yet he also may not want to pass (3.3). In this case, the player can leave his prince in the district where he currently stands. To do so, he must play a movement card of his choosing (or a dragon card) to the discard pile. The player may still place family members in the prince’s current district in the same manner as he can after moving his prince (3.1).
3.3 Pass
If a player cannot or does not want to play a card, he can pass and then sit out the rest of the phase. The player does not have to play a card to pass, but he does not get to deploy any family members either.
The remaining players continue the round, taking turns and skipping any players who have already passed.
This means that players may end the phase with different numbers of cards in their hands. The players must keep these cards for the next round. Family members remaining on the province spaces must remain in place for use in the upcoming round. Players may not move or exchange family members on the province spaces.
4.Scoring (only in rounds 2, 4, and 6)
4.1 Determining majorities in the districts
The cities in the provinces each contain 9 houses. These houses are divided by district, so that there is a set of 3 houses connected to each surrounding district.
Family members in a given district may only be placed onto the 3 houses connected to the district. Therefore, there can be a maximum of only 3 family members in that district’s city section at a time. Family members in cloisters do not count when determining majorities, and players may not move them into the city.
The player with the most family members in a district must move 2 of his family members from that district into the connected city houses. If a player has only 1 family member in a district and still wins the majority, he moves just that 1 family member into the city. The player with the second most family members must move 1 family member into the connected city.
If 2 or 3 players tie for the most family members in a district, each moves 1 family member into the city. In this case, the player or players with the second most do not get to move any family members to the city, and 1 house will remain empty. Players with the second most family members may never move as many family members to the city as the player or players with the most.
If all 4 players have the same number of family members in a district, none of them gets to move any into the city, and all 3 houses in that district’s city area remain empty.