Akai MPK88, MPK61 manual Editing Note Repeat, Please note

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EDITING NOTE REPEAT

The MPK61/MPK88 features the Note Repeat function, which can be found on our legendary Music Production Center (MPC) models. With Note Repeat enabled, you can repeatedly trigger a sound by simply holding down a pad. The sound will be retriggered at a rate equivalent to the Time Division currently selected on the MPK61/MPK88. With the Note Repeat feature, you can record a phrase that would be difficult to record in real time, such as 16 beat hi hat, snare roll, etc…

The following Note Repeat settings may be edited:

BUTTON MODE (TOGGL/MOTRY) – This describes whether the [NOTE REPEAT] button functions in a momentary or toggle fashion.

GATE – The gate parameter describes the duration of the repeated notes.

SWING – The swing parameter describes the swing offset for the even notes in the repeated sequence.

SELECT PROPERTY

1.To edit Note Repeat, press the [EDIT] button to enter Edit Mode.

2.Now select Note Repeat for editing by pressing [NOTE REPEAT].

3.You will see Page 1 displayed on the screen (shown on the left).

4.Turn the [VALUE] dial to select the property you wish to edit - (Button Mode) or (Gate, Swing).

5.Press [ENTER] to edit the selected property.

PRESS ENTER TO EDIT

Please refer to the following illustrations to help you understand how Note Repeat parameters affect the triggered sequence:

Let’s take the kick drum sequence shown on the left as an example. This sequence was generated with the Note Repeat feature with a Time Division setting of 1/4 note.

Now, if we decrease the Gate parameter, the sequence will look like this.

Conversely, if we increase the Gate parameter, the sequence will look like this.

Now, if we were to add some swing to our original sequence, we will end up with a sequence like this. Notice how each even note in the sequence is being pushed back in time to create the swing effect. If we keep increasing the Swing value, these notes will occur closer and closer to the odd notes.

Please note:

For the Gate effect to be perceived, the sounds you are triggering need to have a long decay.

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