Performance Functions and Effects
Performance Functions
D Beam Controller
The D Beam controller is a controller that you use simply by positioning your hand above it. You can use this to control one of two functions that you select. By changing the selected assignment, you can control a wide variety of effects.
To turn the D Beam controller on, press either [ASSIGNABLE 1] or [ASSIGNABLE 2] so the button is lit. To turn it off, press the button to make it go dark.
You can’t use [ASSIGNABLE 1] and [ASSIGNABLE 2] at the same time.
Assigning the D Beam Controller Function
1.Press [ASSIGNABLE 1] or [ASSIGNABLE 2] to access the D Beam assignment screen.
2.Turn the VALUE dial to select the desired D Beam function.
D Beam func- | Explanation |
tion |
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DRUM ROLL | A snare drum roll will continue as long as your |
| hand is positioned over the D Beam. Move your |
| hand closer to increase the volume, and move |
| your hand rapidly away to play a cymbal. |
CHIMES | Chimes will sound when you position your hand |
| above the D Beam. The volume is greater when |
| you move your hand more rapidly. |
CUICA | Different sounds will be heard depending on the |
| position of your hand above the D Beam. The |
| volume is greater when you move your hand |
| more rapidly. |
GUIRO | Same as above. |
CONGA | Same as above. |
SITAR | Same as above. |
TABLA | Same as above. |
WADON | Same as above. |
GENDER | Same as above. |
BIG GONG | A gong will sound when you position your hand |
| over the D Beam. The volume is greater when |
| you move your hand more rapidly. |
BUBBLE | The sound of bubbles will continue as long as |
| your hand is positioned above the D Beam. The |
| volume will increase as you move your hand |
| closer. |
STREAM | The sound of running water will continue as |
| long as your hand is positioned above the D |
| Beam. The volume will increase as you move |
| your hand closer. |
EXPLOSION | An explosion will sound when you position your |
| hand over the D Beam. The volume is greater |
| when you move your hand more rapidly. |
GUN SHOT | A pistol shot will sound when you position your |
| hand over the D Beam. The volume is greater |
| when you move your hand more rapidly. |
ENGINE | An engine will continue sounding as long as |
| your hand is positioned above the D Beam. The |
| volume will increase as you move your hand |
| closer. |
APPLAUSE+ | Applause will continue sounding as long as your |
| hand is positioned above the D Beam. The vol- |
| ume will increase as you move your hand closer, |
| and cheering will sound if you move your hand |
| even closer. |
LAUGHING | Laughter will sound when you position your |
| hand over the D Beam. The volume is greater |
| when you move your hand more rapidly. |
| D Beam func- | Explanation | |
| tion |
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| SCREAMING | A scream will sound when you position your | |
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| hand over the D Beam. The volume is greater |
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| when you move your hand more rapidly. |
| BIRD | A bird call will sound when you position your | |
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| hand over the D Beam. The volume is greater |
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| when you move your hand more rapidly. |
| DOG | A dog’s bark will sound when you position your | |
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| hand over the D Beam. The volume is greater |
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| when you move your hand more rapidly. |
| SEASHORE | Surf will sound when you position your hand | |
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| over the D Beam. The volume will increase as |
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| you move your hand closer. |
| RAIN+ | The sound of rain will continue as long as your | |
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| hand is positioned above the D Beam. The vol- |
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| ume will increase as you move your hand closer, |
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| and thunder will sound if you move your hand |
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| even closer. |
| MODULATION | The D Beam controller will apply the same effect | |
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| as the MODULATION lever (p. 17). |
| EXPRESSION | The volume will increase when you bring your | |
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| hand closer to the D Beam. The volume will re- |
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| turn to the original level when you take your |
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| hand away. |
| BEND UP | The pitch will rise when you bring your hand | |
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| closer to the D Beam. The pitch will return to the |
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| original level when you take your hand away. |
| BEND DOWN | The pitch will fall when you bring your hand | |
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| closer to the D Beam. The pitch will return to the |
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| original level when you take your hand away. |
| EXP+UP | When you bring your hand closer to the D Beam, | |
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| the volume of the keyboard performance will in- |
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| crease and the pitch will rise. The pitch and vol- |
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| ume will return to the original level when you |
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| take your hand away. |
| EXP+DOWN | When you bring your hand closer to the D Beam, | |
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| the volume of the keyboard performance will in- |
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| crease and the pitch will fall. The pitch and vol- |
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| ume will return to the original level when you |
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| take your hand away. |
| TEMPO UP | The tempo will become faster when you bring | |
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| your hand closer to the D Beam. The tempo will |
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| return to the original value when you take your |
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| hand away. |
| TEMPO DOWN | The tempo will become slower when you bring | |
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| your hand closer to the D Beam. The tempo will |
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| return to the original value when you take your |
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| hand away. |
| START/STOP | Playback will start when you position your hand | |
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| over the D Beam. Playback will stop when you |
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| position your hand over the D Beam once again. |
| FILL | If you position your hand over the D Beam while | |
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| the backing is playing, a |
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| is the same function as [FILL IN].) |
| FADE OUT | If you position your hand over the D Beam, the | |
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| volume will begin decreasing and will then |
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| reach zero. The backing performance will stop, |
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| and then the original volume will return after |
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| two or three seconds. |
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If you turn off the power while the D Beam setting screen is displayed, the D Beam setting you chose will not be remembered by the
A performance using a function that produces a sound such as DRUM ROLL can't be recorded in a song.
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