Roland GW-7 owner manual Performance Functions and Effects, Beam Controller

Page 16

Performance Functions and Effects

Performance Functions

D Beam Controller

The D Beam controller is a controller that you use simply by positioning your hand above it. You can use this to control one of two functions that you select. By changing the selected assignment, you can control a wide variety of effects.

To turn the D Beam controller on, press either [ASSIGNABLE 1] or [ASSIGNABLE 2] so the button is lit. To turn it off, press the button to make it go dark.

You can’t use [ASSIGNABLE 1] and [ASSIGNABLE 2] at the same time.

Assigning the D Beam Controller Function

1.Press [ASSIGNABLE 1] or [ASSIGNABLE 2] to access the D Beam assignment screen.

2.Turn the VALUE dial to select the desired D Beam function.

D Beam func-

Explanation

tion

 

 

 

DRUM ROLL

A snare drum roll will continue as long as your

 

hand is positioned over the D Beam. Move your

 

hand closer to increase the volume, and move

 

your hand rapidly away to play a cymbal.

CHIMES

Chimes will sound when you position your hand

 

above the D Beam. The volume is greater when

 

you move your hand more rapidly.

CUICA

Different sounds will be heard depending on the

 

position of your hand above the D Beam. The

 

volume is greater when you move your hand

 

more rapidly.

GUIRO

Same as above.

CONGA

Same as above.

SITAR

Same as above.

TABLA

Same as above.

WADON

Same as above.

GENDER

Same as above.

BIG GONG

A gong will sound when you position your hand

 

over the D Beam. The volume is greater when

 

you move your hand more rapidly.

BUBBLE

The sound of bubbles will continue as long as

 

your hand is positioned above the D Beam. The

 

volume will increase as you move your hand

 

closer.

STREAM

The sound of running water will continue as

 

long as your hand is positioned above the D

 

Beam. The volume will increase as you move

 

your hand closer.

EXPLOSION

An explosion will sound when you position your

 

hand over the D Beam. The volume is greater

 

when you move your hand more rapidly.

GUN SHOT

A pistol shot will sound when you position your

 

hand over the D Beam. The volume is greater

 

when you move your hand more rapidly.

ENGINE

An engine will continue sounding as long as

 

your hand is positioned above the D Beam. The

 

volume will increase as you move your hand

 

closer.

APPLAUSE+

Applause will continue sounding as long as your

 

hand is positioned above the D Beam. The vol-

 

ume will increase as you move your hand closer,

 

and cheering will sound if you move your hand

 

even closer.

LAUGHING

Laughter will sound when you position your

 

hand over the D Beam. The volume is greater

 

when you move your hand more rapidly.

 

D Beam func-

Explanation

 

tion

 

 

 

 

 

SCREAMING

A scream will sound when you position your

 

 

 

hand over the D Beam. The volume is greater

 

 

 

when you move your hand more rapidly.

 

BIRD

A bird call will sound when you position your

 

 

 

hand over the D Beam. The volume is greater

 

 

 

when you move your hand more rapidly.

 

DOG

A dog’s bark will sound when you position your

 

 

 

hand over the D Beam. The volume is greater

 

 

 

when you move your hand more rapidly.

 

SEASHORE

Surf will sound when you position your hand

 

 

 

over the D Beam. The volume will increase as

 

 

 

you move your hand closer.

 

RAIN+

The sound of rain will continue as long as your

 

 

 

hand is positioned above the D Beam. The vol-

 

 

 

ume will increase as you move your hand closer,

 

 

 

and thunder will sound if you move your hand

 

 

 

even closer.

 

MODULATION

The D Beam controller will apply the same effect

 

 

 

as the MODULATION lever (p. 17).

 

EXPRESSION

The volume will increase when you bring your

 

 

 

hand closer to the D Beam. The volume will re-

 

 

 

turn to the original level when you take your

 

 

 

hand away.

 

BEND UP

The pitch will rise when you bring your hand

 

 

 

closer to the D Beam. The pitch will return to the

 

 

 

original level when you take your hand away.

 

BEND DOWN

The pitch will fall when you bring your hand

 

 

 

closer to the D Beam. The pitch will return to the

 

 

 

original level when you take your hand away.

 

EXP+UP

When you bring your hand closer to the D Beam,

 

 

 

the volume of the keyboard performance will in-

 

 

 

crease and the pitch will rise. The pitch and vol-

 

 

 

ume will return to the original level when you

 

 

 

take your hand away.

 

EXP+DOWN

When you bring your hand closer to the D Beam,

 

 

 

the volume of the keyboard performance will in-

 

 

 

crease and the pitch will fall. The pitch and vol-

 

 

 

ume will return to the original level when you

 

 

 

take your hand away.

 

TEMPO UP

The tempo will become faster when you bring

 

 

 

your hand closer to the D Beam. The tempo will

 

 

 

return to the original value when you take your

 

 

 

hand away.

 

TEMPO DOWN

The tempo will become slower when you bring

 

 

 

your hand closer to the D Beam. The tempo will

 

 

 

return to the original value when you take your

 

 

 

hand away.

 

START/STOP

Playback will start when you position your hand

 

 

 

over the D Beam. Playback will stop when you

 

 

 

position your hand over the D Beam once again.

 

FILL

If you position your hand over the D Beam while

 

 

 

the backing is playing, a fill-in will sound. (This

 

 

 

is the same function as [FILL IN].)

 

FADE OUT

If you position your hand over the D Beam, the

 

 

 

volume will begin decreasing and will then

 

 

 

reach zero. The backing performance will stop,

 

 

 

and then the original volume will return after

 

 

 

two or three seconds.

 

 

 

 

 

 

 

 

If you turn off the power while the D Beam setting screen is displayed, the D Beam setting you chose will not be remembered by the GW-7. You must press [EXIT] before you turn off the power.

A performance using a function that produces a sound such as DRUM ROLL can't be recorded in a song.

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Contents Conventions Used in This Manual For the U.K Protect the unit from strong impact. Do not drop it Important Notes Contents Panel Descriptions Front PanelRear Panel Connecting External Equipment, Pedals, and Switches Connecting a Pedal and SwitchIntroduction About the GW-7Playing Sounds from the Keyboard Keyboard Mode Turning the Power On/OffListening to the Demo Song Restoring the GW-7 to Its Factory Settings Using Split ModeUsing Dual Mode Using the MetronomeKeyboard Mode Functions Selecting the Tone for the Keyboard ModeUsing the Favorite Tone Function Octave SettingsEditing a Tone Editing a Tone in DetailSaving a Tone Parameter Range ExplanationOther Functions Using the GW-7 as a Midi Keyboard ControllerPress Select to return to the keyboard channel screen Playing Back a Backing Selecting a Music Style Adding Music StylesDeleting a Music Style Other Functions Related to Music StylesPerformance Functions and Effects Performance FunctionsBeam Controller Assigning the D Beam Controller FunctionUsing Preset Performances Pitch Bend and ModulationAssignable Pedal Selecting a PerformancePerformance Parameters OFF, onAdjusting the Reverb or Chorus Send Level Using EffectsEditing the Effects Multi-Effect List EnhancerSong Functions Recording a SongAll KeyboardUsing a Foot Switch to Punch-In/Out Recording Another Song After Previously RecordingSaving a Song Deleting a SongMoving the Playback Location of a Song Selecting and Playing a SongMinus-One Playback USB Functions and System Functions System SettingsTransferring Files via USB System Parameter Functions Parameter Range ExplanationMidi Channels Midi FunctionsMidi Parameters Bulk Dump Using the GW-7 as a Midi Sound ModuleBulk Load Troubleshooting Pitch Is Wrong Sound Is DistortedCho Dual, Cho Split, Rev Main, Rev Dual, Rev Split p Tone Lists Button Tone CategoryTone Lists Wind World Drum Sets Button Rhythm CategoryDrum Sets OHHPC 68 CC32 PC 85 CC32 Kick House Kick HipHop Kick SimpleKick SFX Music Styles Name Tempo Time signChord Intelligence Mode 1 setting DM7GM7 Midi Imprementation Chart Specifications GW-7 WorkstationSound Generator Backing TrackIndex Control PedalSong For the USA For EU CountriesFor Canada Information Africa