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NOTE: The
To Enter The
Game cost can be controlled two ways: by changing the number of credits required to play a game or by changing the cost of a credit. The
When programming the
COIN INPUT | COIN VALUE | COINS | = | CREDITS | & | METER PULSES |
1A | 10p | 3 |
| 1 |
| 3 |
2B | 20p | 3 |
| 2 |
| 6 |
3C | 50p | 1 |
| 2 | player premium 25p/credit | 5 |
4D | 1£ | 1 |
| 5 | player premium 20p/credit | 10 |
In the above example (UK currency), each game costs one (1) credit and the cost for a single credit is 30p. This method is preferred if you want game cost to always be reflected as “1 credit.”
COIN INPUT | COIN VALUE | COINS | = | CREDITS | & | METER PULSES |
1A | 10p | 1 |
| 1 |
| 1 |
2B | 20p | 1 |
| 2 |
| 2 |
3C | 50p | 1 |
| 6 | 1 bonus credit | 5 |
4D | 1£ | 1 |
| 15 | 5 bonus credits | 10 |
In the above example (UK currency), the cost of a credit is set to 10p and each game costs 3 credits (for a total of 30p). This method allows game cost to be increased by the smallest unit of currency used (e.g. increasing the cost of Solitaire to four (4) credits would increase the game cost by 10p).
In both examples, note that meter pulses are independent of credits and only track the unit of currency (10p in the examples). Players are given an incentive to deposit more money by giving them “bonus” credits for depositing 50p or £1. Coins may be deposited in any combination of values and the game will automatically register the highest number of credits for the total amount of coins deposited. Once a game is played, any remaining fractional credits are erased.
Generally, most countries have a factory default setting. This setting can be adjusted (as described above), but will return if the game memory is cleared. Some programs, depending on the key used, have a currency default display located to the left of the coin inputs. It shows the currency value for each of the coin inputs. This display is used as a guide and iis not used in any calculations. Touch the currency default display to hide/show the display.
MEGATOUCH EVO ION OWNER’S MANUAL | 10 |