Setting Game Criteria
There are seven different multiplayer game modes. Each mode has different objectives. Detailed rules can be modified in the Arena Setting screen. Please see pages
Game Types | Advanced Settings |
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| BATTLE | Compete to see how many other Hunters you can defeat. You can | |||||
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| set the Point Goal needed to win the game, the Time Limit, and | ||||||
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| Team Play. (Choosing this will divide players into two teams.) | |||||
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| SURVIVAL | Battle against other | |||||
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| You can set Lives (the number of times you can respawn your | ||||||
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| Hunter) and Team Play. | |||||
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| Pick up the Octolith and take it to a specified location to earn | |||||
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| BOUNTY | points. The first player to deliver the specified number of Octoliths | |||||
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| to the goal wins. You can set the number of Octoliths required to | ||||||
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| win, the Time Limit, Team Play, and Auto Reset, which returns the | |||||
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| Octolith to base when the carrying Hunter is defeated. | |||||
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| DEFENDER | Attempt to secure a designated area. You will earn time while you | |||||
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| are the only Hunter to occupy it. | ||||||
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| The first player to make a Kill becomes the powerful “Prime |
| PRIME HUNTER | Hunter.” The remaining players must then defeat this player to |
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| take the title. Compete against each other unti Time Goal is met, or | |
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| Time Limit has expired. If the Time Limit expires, the player who |
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| held the title longest is the winner. |
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| Attack enemy territory and steal their Octoliths, then bring them |
| CAPTURE | back to your own territory. The team who receives the specified |
| number of points first wins. You can set the number of Octoliths | |
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| required to win, the Time Limit, and Auto Reset, which returns the |
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| Octolith to base when the carrying Hunter is defeated. |
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| Fight over the Nodes placed in the stage. When you stand on an |
| NODES | uncontested node for ten seconds, you capture it. You get points for |
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| nodes under your control. | |
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Advanced Settings
Tap on ADVANCED SETTINGS on the Arena Settings screen to modify detailed rule options.
Show Hunters on Radar | If you turn this option off, enemies will not be displayed on the radar. |
Damage Level | Adjust the damage level you give and receive. |
Friendly Fire | You can receive damage from your teammate as well as enemy players (Team Play Mode). |
Available Weapons | Choose between Default or Affinity weapons. |
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