Nintendo 45496901912 Weapon Actions Charge Attack, Switching the weapon of choice, Weapon Types

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-Weapon Actions-

Charge Attack

L Button

Press the L Button to fire a weapon. Some weapons can be charged for more powerful attacks. To charge your weapon, hold down the L Button and then release to fire a devastating Charge Attack. Except for the Power Beam, Charge Attacks consume more ammo than regular attacks.

Switching the weapon of choice

Tap on the Beam icon to switch your weapon to the Power Beam. Tap on the Missile icon to switch to the Missile, and tap on the Sub-weapon icon to switch to the Sub-weapon.

Switching Sub-weapon Types

Samus can use up to six types of Sub-weapons, as well as the Power Beam and Missile. Touch and hold the Sub-weapon Switch icon to see the list of Sub- weapons, then slide the stylus to the desired weapon. Lift the stylus from the screen to replace the current Sub-weapon with the Sub-weapon you chose.

Weapon Types

You can earn up to six different Sub-Weapons as you progress through the game.

Power Beam

Power Beam has a limited offensive capability, but it has excellent rapid-fire ability.

Missile

The Missile is more powerful than the Power Beam, and is capable of Charge Attacks. Samus’s Missiles have homing capability; its Charge Attack enhances the homing

Power Beam Icon

Missile Icon

Sub-weapon Icon

Sub-weapon

Switch Icon

feature.

Battlehammer Sub-weapon

The Battlehammer is a heavy-duty mortar-type weapon with moderate firing

speed. The Battlehammer has no Charge Attack, but the rapid-fire attack

more than makes up for it.

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Contents Instruction Booklet Page Adventure Mode PlaySamus Aran Dual Mode Using the Nintendo DSStylus Mode Control ModesScrolling/Switching Selection How to Use the Touch ScreenSelecting a Mode Selecting Various Menu Icons and ItemsMain Menu Adventure Mode PagesMultiplayer Mode Pages OptionsGame Over How to advance in the game What is Adventure Mode?Starting Adventure Mode About OctolithsAbout the Tetra Galaxy Tetra Galaxy Scan ScreenSelecting a Destination Logbook Inside the GunshipPortals and Returning to the Gunship Saving DataDefault Screen Main Screen Changing the Viewpoint/Direction Change Switch to Morph Ball Tap on the Alt-Form IconBasic Actions Moving the Character JumpingWhile using the Scan Visor, you cannot use weapons Switching Visor TypesUsing the Scan Visor Viewing the MapPower Beam Switching the weapon of choiceSwitching Sub-weapon Types Weapon Actions Charge AttackAbout Items Judicator Sub-weaponVolt Driver Shock CoilBoost Ball Morph Ball Actions Morph Ball ScreenMove BombSelect an Arena When Youre the GuestSingle-Card Play Hosting a Game Select Your HunterSelect the Stage Select Game ModeMulti-Card Play Select Your HunterConnection Problems? Nintendo Wi-Fi ConnectionWi-Fi Menu Find Game Register your opponent in the Rivals rosterChoose a Hunter All Players Game Mode and Stage Set up Host OnlyFriends and Rivals Start the Battle Host OnlyAbout the Hunter License Data Lock SwitchEdit Friends and Rivals Select Rival Radar from the Multiplayer Menu Use Rival Radar to add RivalsRegistering a Friend Your Personal Friend CodeAction Controls Playing a Multiplayer Game Multiplayer ScreenMultiplayer Basic Rules Results ScreenGame Types Setting Game CriteriaAdvanced Settings Hunters & Affinity Weapons Items Samus Aran Weapon MissileAlt-Form Stinglarva Alt-Form Lockjaw Alt-Form TriskelionAlt-Form Halfturret What to Do For the Parent Unit What you needAlt-Form Vhoscythe Steps All systems excluding P1Troubleshooting Project Coordination Single-Player Game Design/StoryTools Department Lead Character Modeling/Animation Lead World Editor Tool Character Modeling/AnimationProduct Testing Supervisors Product Testing Sr. Manager Special ThanksProduct Testing Manager Testing CoordinatorImportant Legal Information