Nintendo 45496901912 manual Single-Player Game Design/Story, Project Coordination, Menu Tool

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Nintendo Software Technology Corporation

 

 

 

Game Director

Network/Multiplayer Programming

Environment Art

Producers

Masamichi Abe

Cory O'Regan

Chris Miller

Shigeki Yamashiro

Single-Player Game Design/Story

Jonathan Bryant

Katie Clark

Robert Champagne

Additional Programming

Environment/Game Objects

Special Thanks

Richard Vorodi

Wi-Fi Game Design/Project Coordination

Scott Bassett

Edward Sherman

Andrew Jones

Tools Department Lead

Character Modeling/Animation Lead

John Layman

Wing S. Cho

Darren Lamb

Project Coordination

Satoru Hosogai

David Lee Phemister

Bryan Meagher

World Editor Tool

Character Modeling/Animation

Mike Keough

Hiroto Alexander

Jared Carew

Technical Programming Lead

Alexander Van Berg

Oscar Nebres

 

Menu Tool

Mark Trono

Nintendo Company, Ltd.

Colin Reed

UI Design/Art

Executive Producer

Programming Lead/

Clark Morse

Corey Ross

Nicholas Trahan

Satoru Iwata

Multiplayer Game Design

Art Director/Multiplayer Game Design

Promotional Art

Producer

Jonathan Johnson

AI Programming

Michael Harrington

Kunitake Aoki

Kensuke Tanabe

Special Effects

In-Game Camera Sequences

Coordination

David Devaty

Enemy Programming

Edward Barkley

Dwight Hwang

Akiya Sakamoto

Environment Lead

Sound Design/Music/Voice

Special Thanks

Max Szlagor

Audio Programming

Alain Schneuwly

Lawrence Schwedler

Retro Studios

Environment Art/Multiplayer Game Design

James Phillipsen

Super Mario Club

Rory Johnston

 

PolyAssets United Inc.

58

Chris Donovan

 

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Contents Instruction Booklet Page Adventure Mode PlaySamus Aran Dual Mode Using the Nintendo DSStylus Mode Control ModesScrolling/Switching Selection How to Use the Touch ScreenSelecting a Mode Selecting Various Menu Icons and ItemsMain Menu Adventure Mode PagesMultiplayer Mode Pages OptionsGame Over How to advance in the game What is Adventure Mode?Starting Adventure Mode About OctolithsTetra Galaxy Scan Screen Selecting a DestinationAbout the Tetra Galaxy Logbook Inside the GunshipPortals and Returning to the Gunship Saving DataDefault Screen Main Screen Changing the Viewpoint/Direction Change Switch to Morph Ball Tap on the Alt-Form IconBasic Actions Moving the Character JumpingWhile using the Scan Visor, you cannot use weapons Switching Visor TypesUsing the Scan Visor Viewing the MapPower Beam Switching the weapon of choiceSwitching Sub-weapon Types Weapon Actions Charge AttackAbout Items Judicator Sub-weaponVolt Driver Shock CoilBoost Ball Morph Ball Actions Morph Ball ScreenMove BombSelect an Arena When Youre the GuestSingle-Card Play Hosting a Game Select Your HunterSelect the Stage Select Game ModeMulti-Card Play Select Your HunterNintendo Wi-Fi Connection Wi-Fi MenuConnection Problems? Find Game Register your opponent in the Rivals rosterChoose a Hunter All Players Game Mode and Stage Set up Host OnlyFriends and Rivals Start the Battle Host OnlyData Lock Switch Edit Friends and RivalsAbout the Hunter License Select Rival Radar from the Multiplayer Menu Use Rival Radar to add RivalsRegistering a Friend Your Personal Friend CodeAction Controls Playing a Multiplayer Game Multiplayer ScreenMultiplayer Basic Rules Results ScreenSetting Game Criteria Advanced SettingsGame Types Hunters & Affinity Weapons Items Samus Aran Weapon MissileAlt-Form Lockjaw Alt-Form Triskelion Alt-Form HalfturretAlt-Form Stinglarva What to Do For the Parent Unit What you needAlt-Form Vhoscythe Steps All systems excluding P1Troubleshooting Project Coordination Single-Player Game Design/StoryTools Department Lead Character Modeling/Animation Lead World Editor Tool Character Modeling/AnimationProduct Testing Supervisors Product Testing Sr. Manager Special ThanksProduct Testing Manager Testing CoordinatorImportant Legal Information