Nintendo Software Technology Corporation |
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Game Director | Network/Multiplayer Programming | Environment Art | Producers | |
Masamichi Abe | Cory O'Regan | Chris Miller | Shigeki Yamashiro | |
| Jonathan Bryant | Katie Clark | Robert Champagne | |
Additional Programming | Environment/Game Objects | Special Thanks | ||
Richard Vorodi | ||||
Scott Bassett | Edward Sherman | Andrew Jones | ||
Tools Department Lead | Character Modeling/Animation Lead | John Layman | ||
Wing S. Cho | Darren Lamb | |||
Project Coordination | Satoru Hosogai | David Lee Phemister | Bryan Meagher | |
World Editor Tool | Character Modeling/Animation | Mike Keough | ||
Hiroto Alexander | Jared Carew | |||
Technical Programming Lead | Alexander Van Berg | Oscar Nebres |
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Menu Tool | Mark Trono | Nintendo Company, Ltd. | ||
Colin Reed | UI Design/Art | Executive Producer | ||
Programming Lead/ | Clark Morse | |||
Corey Ross | Nicholas Trahan | Satoru Iwata | ||
Multiplayer Game Design | Art Director/Multiplayer Game Design | Promotional Art | Producer | |
Jonathan Johnson | ||||
AI Programming | Michael Harrington | Kunitake Aoki | Kensuke Tanabe | |
Special Effects |
| Coordination | ||
David Devaty | ||||
Enemy Programming | Edward Barkley | Dwight Hwang | Akiya Sakamoto | |
Environment Lead | Sound Design/Music/Voice | Special Thanks | ||
Max Szlagor | ||||
Audio Programming | Alain Schneuwly | Lawrence Schwedler | Retro Studios | |
Environment Art/Multiplayer Game Design | James Phillipsen | Super Mario Club | ||
Rory Johnston |
| PolyAssets United Inc. | ||
58 | Chris Donovan |
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