Capcom A0030.02 manual Games, Counter Attack, Avengers, Bionic Commando

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MULTIPLAYER

Accepting A Join Game Request For A Cooperative Game

When selecting a game from the Join Game list, the player who is hosting a game session will receive a message on their screen allowing them to accept the network connection. Their game will pause while this message is displayed and they will have the choice to ACCEPT, DECLINE or IGNORE your request. Use the analog stick or directional buttons to highlight your choice. Press the S button to accept your choice. Press the A button to move the cursor to DECLINE.

Note: When choosing IGNORE, you will refuse the network connection from the second player. Doing so bans the second player from making further join requests. This ban is lifted when the player exits the current game to the Game Select Menu or turns off the PSP™ system.

Pausing The Game /

Changing Settings During Network Play

If you pause the game during network play (or access the Start Game Menu), all connected players’ games are paused and darkened and a message will appear in the upper-left corner of each connected player’s screen notifying the other player that you are changing settings.

Note: If the other player has paused the game during network play, you can also access your Pause Menu by pressing the START button.

Loss Of Connection /

Dropping Networked Players

If a network player is dropped from a game – either by choice or due to network failure – the game in progress on all PSP™ systems will be paused and you can choose to continue playing the existing game without the disconnected player or reset to the Title Screen.

In an alternating game, choosing Continue switches the game to the two player-alternating mode, where both players’ actions are controlled by the same PSP™ system.

If you choose to continue a game solo after a disconnect or when someone unjoins a multiplayer game, in some occurrences you will be able to control the movement of the disconnected player along with your own character. This will continue until the second player loses its remaining lives.

Note: Even though you can control the movement of the “ghost” character you will not be able to do any types of actions such as attack.

GAMES

Below is the basic information and control configuration for each of Capcom® Classics Collection’s 20 games.

When playing in vertical form, the default might change.

1941: COUNTER ATTACK

Number of players: 1 (2 co-op)

Type of game: Shooter

Default controls:

Shoot: S

Loop: F or A

Information: Your goal is to shoot down enemy airplanes and collect weapon power-ups (POW). You’re only able to perform four loops per level at maximum, and a bonus is

awarded at the end of the level for unused loops.

AVENGERS

Number of players: 1 (2 co-op)

Type of game: Brawler

Default controls:

Punch: S

Kick: F or A

Information: Take control of two street-wise fighters, Ryu and Ko, and rescue the hostages held captive in the evil warlord’s palace. Punch and kick your way through wave after

wave of bad guys while utilizing power-ups and hidden weapons found in trash cans and behind doors.

BIONIC COMMANDO®

Number of players: 1

(2 alternating)

Type of game: Platform

Default controls:

Shoot: S

Hook: F or A

Information: Using only your weapon and a bionic arm equipped with a wire grappling hook you must

infiltrate the enemy’s military base, find their “Top Secret Plans” and stop them from executing them.

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Contents Page Table of Contents Getting Started Starting UPMenu Controls ControlsGame Select Screen Game Select OptionsOptions Game SettingsControl Setup Mapping ControlsSave Reset ScoresRapid Fire LoadPause Menu Reset GameStart Menu Resume GameBonus Items Video SetupAudio Setup Bonus ListTips MultiplayerArt MusicCounter Attack Bionic CommandoGames AvengersBlock Block Captain CommandoBlack Tiger Final FightQuiz & Dragons Magic SwordMega Twins Section ZStridertm Speed RumblerStreet Fighter Three WondersWarranty Credits