BASIC OPERATIONS (CONT.)
Figure 24
Figure 23
Figure 25
6) Your sample can now be recalled at any time even
when the unit is in PAUSE MODE. To recall the
sample be sure the sample function is on, by press-
ing the SAMPLE BUTTON (18). The yellow sample
button LED will turn on. To play your sample in a
continuos loop leave the sample function on. To
play your sample just once, turn the sample function
off immediately after initiating your sample. With the
sample function on the sample will continue to play
until the sample function is turned off.
7) Important Notice: If you try to activate your sample without turning the
sample function on, the BANK BUTTON (12) will act as a cue point!
Figure 26
©American Audio® - www.AmericanAudio.us - CDI-500™ Instruction Manual Page 20
2) Press the MEMORY BUTTON (16). The
MEMORY BUTTON (9) Yellow LED will glow
indicating memory is ready to be stored.
3) Select one of the four BANK BUTTONS (12)
you wish to store your loop in and press that
button.

12. Using the Built In Sampler:

Your CDI-500™ comes with an advanced built in sampler. You may store up to four samples in the four BANK
BUTTONS (12). Once again please note you may only store either a CUE POINT or a SAMPLE into a BANK
BUTTON (12), not both. Your sample can be a maximum of 6.5 seconds in length. A sample can be recalled
while a CD is playing, while the CD drive is in PAUSE MODE, you may even play a sample when the CD has
been removed. You may play your sample at anytime without music interruption. If you play your sample when
the unit is already in playback mode you sample will over lap the current music source. You can also play your
sample once or in a continuous loop. As with cue points you may store approximately 508 (127 x 4) samples in
a drives memory (depending on available memory). The MEMORY BUCKET (39) on the LCD DISPLAY (30) will
approximate the remaining memory.

To create a sample:

1) Initialize a loop (see creating a seamless loop on page 18 and 19). If your loop is longer than 6.5 sec-
onds it can not be stored as a sample and will stored as a Cue Point.
4) The yellow MEMORY BUTTON (16) LED will turn off, when your sample is
locked into memory.
5) At this point your sample has been stored into memory. The original loop you
used to create the sample will remain playing until the OUT BUTTON (24) is
pressed (Figure 25).