EUROLIGHT LC2412

4.5Previewing memories individually on the stage (live mode)

Live mode gives you the option to preview individual memories and chases on the stage, without having to interrupt the program currently running. Therefore, live mode changes the usual sequence of events that allows you to run a show on the stage while previewing and editing chases and memories in the background by using the control LEDs.

In live mode, when preview function is active, you can activate and edit memories on the stage, without interrupting the current program. It is not visible for the entire duration of the procedure. The same goes when selecting a chase: The chase is shown on

the stage when the NUMBER key is pressed.

1.First activate PREVIEW.

2.Press the LIVE key to activate live mode.

3.Use the FLASH key to select a memory. The selected memory will be displayed. By using the “MODIFY” function, you have the option to modify the memory.

4.Select “MODIFY” with the SOFT B key, edit the memory by using the faders of the A PRESET section, and confirm your changes with SOFT B (“ENTER”).

5.To quit live mode, disable it by pressing the LIVE key again.

4.6 Additional application of memories

Additional options for using memories stand at your disposal:

1.Implementing memories as “building blocks” for chases (memory chase, chapter 6.1.2);

2.Implementing memories 9 - 12 via the sound-to-light func- tion, that is, automatically controlled by music.

5. SOUND-TO-LIGHT

To use the sound-to-light function, you have to connect a line- level signal source (CD player, tape deck, mixing console output or similar) to your EUROLIGHT LC2412. To this end, there is a

1/4" TS mono jack connector (ANALOG IN ) at the back of the LC2412. Signal level adjustment is automatic. As described in chapter 2.3, the sound-to-light function affects the memories stored in slots 9 - 12.

Press the SOUND-TO-LIGHT key and pull the faders - in the middle position. Overall illumination level can be corrected by using the MAIN fader.

You can vary the sound-to-light function by selecting a different bank. Right after switching to another bank, new memories are processed by the sound-to-light function. This is how the sound-to-light function is different from the usual bank change in memory mode.

The sound-to-light function can be freely combined with other console functions.

6. CHASE CONTROL

Chases are sequences of stage designs (presets or memories) that can be stored and can be run in a sequence. The LC2412 can store a total of 650 chase steps, and can store 99 chases in in its memory, each of which can be comprised of up to 99 steps.

There are several options when running chases:

scontrol via the bass rhythm of a connected audio signal (e. g. CD player);

scontrol via the internal beat generator (speed set up using

the SPEED fader );

sManually set up steps;

sCrossfading between steps from one to another by means of the X-FADE fader.

Before that, individual chase steps have to be programmed.

6.1 Programming or erasing chases

Chases can be combined out of presets (level chase) or out of memories (memory chase).

6.1.1Programming level chase

1.Please press the CHASE key . The program display shows the following text (example):

Fig. 6.1: Display “programming chases”

“LEVEL” is highlighted after presets have been stored; “MEMORY” is highlighted when memories have been stored as chase steps.

If “MEMORY” is marked, select a different chase (by using the

DATA wheel ), in case you do not wish to overwrite the current one.

2. Select “LEVEL” by pressing the SOFT A key .

Fig. 6.2: Display “Programming level chase”

If the display shows a different text, please press the SHIFT

key .

By turning the DATA wheel, you can view steps in succession.

3.You can edit a step you selected by means of channel faders of the A PRESET section. To change one or more already active channels, you first have to draw the respective fader(s) into the previously stored position (snap in).

4.Select “ENTER” with the SOFT A key and store this step. To delete a step, select “DELETE”. The display automatically shows the next highest step.

Edit as just described or select another step by using the DATA wheel.

End the programming with the QUIT key.

6.1.2Programming memory chase

1.Press the CHASE key to begin programming, as described above.

2.Select a chase using the DATA wheel. The displays shows whether you are dealing with a level chase or a memory chase.

3.Select “MEMORY” with the SOFT B key.

+If you selected a level chase and then select “MEMORY” (or vice versa), you are asked (in the display) whether you wish to program a new chase. Select “YES” to overwrite the previous chase.

4.Select a storage bank using the UP/DOWN keys and select a memory by pressing a FLASH key. This is indicated on the control lights.

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6. CHASE CONTROL