EUROLIGHT LC2412

Insert

If you additionally activate the INSERT key, you can crossfade between the two most recently selected steps.

+If you are currently playing a chase, you can pause it by pressing the INSERT key. Pressing the INSERT key for the second time restarts the chase again. INSERT and MANUAL can also be used in SOUND and RUN modes.

+Instead of crossfading between chase steps, you can also activate the insert function and then select

a memory (FLASH keys / ) and crossfade between the last step and the said memory. Also, you can use the STEP key to crossfade between a preset and a memory in an infinite number of steps.

Do the following:

1.Pause a running chase with the INSERT key.

2.Select a memory with one of the FLASH keys.

3.Pull up one or several preset faders (A fader is closed).

4.Fade in the selected preset with the PRESET FLASH key.

5.Crossfade using the STEP key.

6.2.5 Replacing memory steps

To replace a memory step within a chase, do the following:

1.Press the CHASE key , select a chase using the DATA wheel (it has to be a memory chase).

2.Press the SOFT B key. Now, go through individual chase steps using the DATA wheel (steps are indicated on the LEDs). Select the step you wish to replace. At the top righ- hand side of the display you can observe the storage bank and the location of the current step.

3.Select a new memory that replaces the old one.

4.Press SOFT A for “ENTER”. The display moves automatically on to the next step.

5.Replace additional steps as described above or exit the programming procedure by pressing QUIT.

6.2.6Inserting memory steps

1.Execute steps 1 and 2 as described in chapter 6.2.5. In this case, however, select the step before you insert a new step. This and all subsequent steps are moved upward by one step.

2.Activate the shift function (SHIFT key ).

3.Select the memory (FLASH key) you wish to insert. The memory is indicated on the LEDs.

4.Press SOFT A for “INSERT”.

5.Insert additional steps or exit the programming procedure by pressing QUIT.

6.3Saving chases as memories

(chase to memory)

You can replay up to five chases simultaneously if you store four chases to the storage locations 9 - 12 intended for this purpose. Previously stored data is lost.

1. Press the CTM key .

Fig. 6.5: Start menu for CTM programming

2.Select a memory bank using the UP/DOWN keys .

3.Select a memory where a chase is to be stored by using one

of the four FLASH keys . These keys feature a second (yellow) LED, which blinks in the beat if a chase is stored there.

Fig 6.6: Selection menu for memory,

chase number and beat mode

The memory and storage bank numbers you selected are shown at the upper left side of the display.

4.Now, select a chase by turning the DATA wheel. The chase selected is indicated on the control lights, without being visible on the stage.

5.Enter the beat:

a)Input via the DATA wheel: keep the SOFT A key pressed and select a time by turning the DATA wheel (up to 10 sec.).

b)Automatic control via the bass rhythm: Select the “EXT” option

using the SOFT B key . This option lets you control a chase saved in a memory by means of an external audio signal (bass rhythm). The yellow flash key LED beats in the rhythm of the bass sound.

6. Exit the programming procedure by pressing QUIT.

6.3.1 Replaying chases stored as memories (CTM)

Replaying chases stored in memories works exactly the same way as replaying other memories. To replay them on the stage, you have to select the storage bank and pull up the memory

fader and the B fader .

6.3.2 Previewing and editing CTM

Replay mode and speed

After successfully programming a chase, you can also preview the replay mode and the chase speed, without any of these being visible on the stage. This is particularly uselful when you are arranging a light show and don’t have time to program a chase in peace.

1.Use the PREVIEW key and select a memory (flash keys 9 - 12) you wish to preview and/or edit.

Fig 6.7: Display “previewing and modifying CTM”

Memory (11) and bank (04) are shown at the top right-hand side of the display.

2.Enter beat measure and replay mode, as described in chapter 6.3 under point 5.

3.Exit the programming sequency by pressing QUIT.

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6. CHASE CONTROL