EUROLIGHT LC2412

FOREWORD

Dear Customer,

welcome to the team of BEHRINGER users, and thank you very much for expressing your confidence in us by purchasing the EUROLIGHT LC2412.

Writing this foreword for you gives me great pleasure, because it represents the culmination of many months of hard work delivered by our engineering team to achieve a very ambitious goal: to present an outstanding light mixing console that offers plenty of features

and on which you can rely even under the most demanding conditions. The task of designing our new LC2412 certainly meant a great deal of responsibility, which we assumed by focusing on you, the discerning user and musician. Meeting your expectations also meant a lot of work and night shifts. But it was fun, too. Developing a product usually brings a lot of people together, and what a great feeling it is when all who participated in such a project can be proud of what they’ve achieved.

It is our philosophy to share our enjoyment with you, because you are the most important member of the BEHRINGER team. With your highly competent suggestions for new products you’ve made a significant contribution to shaping our company and making it successful. In return, we guarantee you uncompromising quality as well as excellent technical and audio properties at an extremely reasonable price. All of this will enable you to give free rein to your creativity without being hampered by budget constraints.

We are often asked how we manage to produce such high- quality devices at such unbelievably low prices. The answer is quite simple: it’s you, our customers! Many satisfied customers mean large sales volumes enabling us to get better purchasing terms for components, etc. Isn’t it only fair to pass this benefit on to you? Because we know that your success is our success too!

I would like to thank all of you who have made the LC2412 possible. You have all made your own personal contributions, from the developers to the many other employees at this company, and to you, the BEHRINGER user.

My friends, it’s been worth the effort!

Thank you very much,

Uli Behringer

TABLE OF CONTENTS

IMPORTANT SAFETY INSTRUCTIONS ...........................

2

EUROLIGHT ....................................................................

 

3

FOREWORD

...................................................................

4

1. INTRODUCTION .........................................................

5

1.1

Before you get started .................................................

5

 

1.1.1

Shipment .............................................................

5

 

1.1.2

Initial operation ....................................................

5

 

1.1.3

Warranty .............................................................

5

1.2

The user’s manual ........................................................

5

1.3

General features and functions ...................................

5

2. CONTROL ELEMENTS ...............................................

6

2.1

Control elements of the A PRESET section ...........

7

2.2

Control elements of the B MEMORY section ........

7

2.3

Control elements of the Sound-to-light section

... 8

2.4

Section

: FLASH keys and SOLO ..........................

8

 

2.4.1

Disabling the solo function .................................

8

2.5

Control elements of the programming section .......

9

2.6

Control elements of the main section ...................

9

2.7

Control elements of the chase section ..............

10

2.8

Rear panel connectors of the LC2412 .......................

10

3. PRESETS

.................................................................

11

3.1

Basic configuration .....................................................

11

 

3.1.1

Preset mode .....................................................

11

3.2

Expanding to 24 preset channels (upper mode) .......

11

3.3

Crossfading between presets ...................................

11

4. THE B MEMORY SECTION .......................................

12

4.1

Programming, recalling and altering

 

 

memories (scenes) .....................................................

12

 

4.1.1

Programming .....................................................

12

 

4.1.2

Fading in scenes ..............................................

12

 

4.1.3

Previewing and modifying memories ...............

12

4.2

Crossfading between different setups .....................

12

 

4.2.1

Crossfading between presets and memories . 12

 

4.2.2

Crossfading between memories .....................

13

 

4.2.3

Crossfading between memories

 

 

 

of different banks .............................................

13

4.3

Preset flash and memory flash ..................................

13

 

4.3.1

Preset flash ......................................................

13

 

4.3.2

Memory flash ....................................................

13

4.4Programming memories without direct control (blind) 13

4.5Previewing memories individually

on the stage (live mode) .............................................

14

4.6 Additional application of memories .............................

14

5. SOUND-TO-LIGHT ....................................................

14

6. CHASE CONTROL ....................................................

14

6.1

Programming or erasing chases ................................

14

 

6.1.1

Programming level chase .................................

14

 

6.1.2

Programming memory chase ...........................

14

 

6.1.3

Erasing chases ................................................

15

6.2

Running and pausing chases .....................................

15

 

6.2.1

Chase control through music ...........................

15

 

6.2.2

Chase control by means of

 

 

 

SPEED fader (RUN) ..........................................

15

 

6.2.3

Crossfading manually using the

 

 

 

X-FADE fader (manual mode) ..........................

15

 

6.2.4 Manual fades using the STEP key

 

 

15

 

 

...........

 

6.2.5

Replacing memory steps ..................................

16

 

6.2.6

Inserting memory steps ....................................

16

6.3

Saving chases as memories (chase to memory) ......

16

 

6.3.1

Replaying chases stored as memories (CTM)

16

 

6.3.2 Previewing and editing CTM .............................

16

6.4

Previewing chases in live mode ................................

17

4