
Appendices
53
Quick Guide Overview Outputting Sound Eects Saving Pedal Settings System MIDI/USB Appendices
Category Type Explanation
VINTAGE
R-FIER MODERN
Models the sound of the Channel 2 
MODERN Mode on the MESA/Boogie 
DUAL Rectier.
T-AMP LEAD This models a Hughes & Kettner 
Triamp AMP3.
SLDN This models a Soldano SLO-100. This 
is the typical sound of the eighties.
5150 DRIVE This models the lead channel of a 
Peavey EVH 5150.
CUSTOM
This is a custom preamp.
You can customize it however you 
like to match the sound you want.
FX1/FX2 Eects ListThis is a list of the eects that can be selected for FX1/FX2.
Eect Name Explanation
T. WAH
(Touch Wah)
You can produce a wah eect with the lter 
changing in response to the guitar level.
AUTO WAH
(Auto Wah)
This changes the ltering over a periodic cycle, 
providing an automatic wah eect.
SUB WAH
You can control the wah eect in real time by 
adjusting the [EXP] pedal or the expression pedal 
connected to the SUB CTL 1, 2/SUB EXP jack.
ADV. COMP
(Advanced  
Compressor)
This is an eect that produces a long sustain by 
evening out the volume level of the input signal. 
You can also use it as a limiter to suppress only the 
sound peaks and prevent distortion.
LIMITER The limiter attenuates loud input levels to prevent 
distortion.
SUB OD/DS
This eect distorts the sound to create long 
sustain. It provides 21 types of distortion. For the 
types of distortion that can be selected for OD/DS, 
refer to “OD/DS Type List.”
* “CUSTOM” is not available.
GRAPHIC EQ
(Graphic Equalizer)
This adjusts the tone as a equalizer. You can adjust 
the sound quality in ten bands.
PARA EQ
(Parametric Equalizer)
Adjusts the tonal quality. You can adjust the sound 
quality in four bands.
TONE MODIFY This changes the tone of the connected guitar.
GUITAR SIM
(Guitar Simulator)
Simulation of the characteristics of particular guitar 
components such as pickups and dierent guitar 
bodies allows you to switch among a number of 
dierent guitar types all while using a single guitar.
SLOW GEAR This produces a volume-swell eect (“violin-like” 
sound).
DEFRETTER This simulates a fretless guitar.
WAVE SYNTH This is a synth sound that processes the guitar 
input signal.
SITAR SIM.
(Sitar Simulator) This simulates the sound of the sitar.
OCTAVE This adds a note one octave lower, creating a richer 
sound.
PITCH SHIFTER This eect changes the pitch of the original sound 
(up or down) within a range of two octaves.
HARMONIST
Harmonist is an eect where the amount of 
shifting is adjusted according to an analysis of the 
guitar input, allowing you to create harmonics 
based on diatonic scales.
SOUND HOLD
You can have sound played on the guitar be held 
continuously. This eect allows you to perform the 
melody in the upper registers while holding a note 
in the lower registers.
Eect Name Explanation
AC. PROCESSOR
(Acoustic Processor)
This processor allows you to change the sound 
produced by the pickup on an acoustic electric 
guitar, creating a richer sound similar to that 
obtained with a microphone placed close to the 
guitar.
PHASER
By adding varied-phase portions to the direct 
sound, the phaser eect gives a whooshing, 
swirling character to the sound.
FLANGER The anging eect gives a twisting, jet-airplane-
like character to the sound.
TREMOLO Tremolo is an eect that creates a cyclic change in 
volume.
ROTARY This produces an eect like the sound of a rotary 
speaker.
UNI-V
This models a Uni-Vibe.
Although this resembles a phaser eect, it also 
provides a unique undulation that you can’t get 
with a regular phaser.
PAN
With the volume level of the left and right sides 
alternately changing, when playing sound in 
stereo, you can get an eect that makes the guitar 
sound appear to y back and forth between the 
speakers.
SLICER
This consecutively interrupts the sound to create 
the impression that a rhythm backing phrase is 
being played.
VIBRATO This eect creates vibrato by slightly modulating 
the pitch.
RING MOD.
This creates a bell-like sound by ring-modulating 
the guitar sound with the signal from the internal 
oscillator. The sound can be unmusical and lack 
distinctive pitches.
HUMANIZER This can create human vowel-like sounds.
2X2 CHORUS
Frequency band division is employed to produce 
two dierent choruses, one for low frequencies and 
one for higher frequencies, for both the left and 
right channels (for a total of four). This allows you 
to achieve a more natural chorus sound.
SUB DELAY
This is a delay with the maximum delay time of 
1,000 ms. This eect is useful for making the sound 
fatter.