Sampling Sounds and Playing Them on the Digital Keyboard

Applying Effects to a Sampled Sound

You can apply various effects to sampled sounds.

1.Press bp and then use bs (10-key) to enter the tone number (WK-500: 671 to 675) (WK-200: 571 to 575) to which you want to apply effects.

2.Press bp to cycle thorough the available effects, described below.

Effect Type

Incorporating a Sampled Sound into a Drum Set (Drum Sampling)

You can use the procedure to change the drum sounds that are assigned to each keyboard key.

You can store up to three drum sets and store them as tone numbers 676, 677, and 678 (WK-200: 576, 577, and 578). Simply select the tone number where the drum set you want is located to assign the drum set sounds to the keyboard.

(Display)

Description

1. Press bq.

bq lights.

Original (Orgnl)

Normal sampled tone (no looping, no effect).

2. Press bp and then use bs (10-key) to enter the

Loop 1 (Loop1) Loops the sampled sound.

Loops the sample sound and raises the Loop 2 (Loop2) pitch of the resonating sound when the

keyboard key is released.

Loops the sample sound and lowers the Loop 3 (Loop3) pitch of the resonating sound when the

tone number (WK-500: 676, 677, or 678)

(WK-200: 576, 577, or 578) for the drum set

whose sounds you want to change.

N o D a t a

Pitch 1 (Ptch1)

Pitch 2 (Ptch2)

keyboard key is released.

Changes the pitch from low to high, at an increasing rate.

Changes the pitch from high to low, at a decreasing rate.

Lights

• In place of the above steps, you could press cs and bq

at the same times and then select a tone number.

Changes the pitch from high to low, at a Pitch 3 (Ptch3) decreasing rate, and then raises the pitch

when the key is released.

Tremolo (Treml) Alternates volume between high and low.

Adds vibrato and changes the pitch by a

Funny 1 (Funy1) gradually increasing amount.

Alternates between high pitch and low Funny 2 (Funy2) pitch.

Adds vibrato and changes the pitch from Funny 3 (Funy3) low to high.

Avoid assigning the same sampled sound to the keyboard for play along and for looped play. Doing so will cause, the Loop 1 effect to be applied to the keyboard tone while looped play of the sampled sound is being performed.

3. Press cs.

N o Da t a

Flashes

4.Press the keyboard key to which you want to assign the drum sound you are about to sample.

This enters sampling standby.

The allowable sampling time (in seconds) will appear on the display momentarily and then the display will change to the following.

W a i ti n g

Flashes

E-20