15

 

This will allow you to choose the texture quality of the

 

mipmaps the application will use. Mipmaps are a

 

collection of different sized textures of the same image.

 

As the user moves closer to a 3D object the image

Mipmap Detail

quality should increase, requiring a higher quality

texture of the same image. The base mipmap is the

Level slider

highest quality texture, and all subsequent mipmaps are

 

smaller sized textures of the same image. Moving the

 

slider to the right selects a higher quality base mipmap,

 

delivering the highest quality application experience.

 

Moving the slider to the left selects a lower quality

 

mipmap, delivering the highest application performance.

 

Wait for vertical sync will lower the frame rate of full

 

screen games but reduce the image tearing that can

 

occur with the higher frame rate. Selecting Application

Wait for

Preference allows the application to decide whether or

not it should display its frames at the refresh rate of the

Vertical Sync

monitor. Selecting Always Off allows the application to

 

 

run at its highest possible frame rate, regardless of the

 

monitor’s refresh rate which is typically less than the

 

frame rate at which the application will run.

Compatibility

This button allows you to access advanced settings that

Settings

can solve compatibility issues for a few specific

button

Direct3D® applications.

Defaults

This button allows you to reset the Direct3D® settings to

default values.

 

 

 

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Diamond Multimedia 9000 specifications Mipmap Detail, Level slider, Wait for, Vertical Sync, Compatibility