Graphics Property
Graphics Property
Applies To
Vision Objects: All
Description
Specifies which graphics to display at runtime and design time. (i.e. Whether to show graphics for each
object, just position information, or nothing at all.) This property can help remove screen clutter from
complex vision sequences.
Usage
VGet Sequence.Object.Graphics, var
VSet Sequence.Object.Graphics, value
Sequence Name of a sequence or string variable containing a sequence name.
Object Name of an object or string variable containing an object name. The object must exist in the
specified sequence.
var Integer variable that will contain the value of the property.
value Integer expression for the new value of the property.
Values
1 - All Display object labels, line references, and found position
2 - Position Only Display found position only
3 - None Don't display any graphics at run time
Remarks
While graphics such as vision object Labels (which show vision object names), lines, Search Windows, and
found position crosshairs are very useful they can get in the way if too many are displayed at the same time.
The Graphics property helps eliminate unnecessary clutter on the Vision Guide Development, Run or
Operator Windows by removing those graphics from objects which the designer specifies.
The Graphics property is used to define the graphics display characteristics for each vision object. These
will normally be set to values which, when combined with the Graphics Properties of other vision objects,
will help reduce screen display clutter. The Graphics property is normally used to set the graphics
characteristics exactly as you would like your final vision solution to display graphics on the Run or
Operator Window.
The Graphics property settings for all vision objects can be overridden with the Force All Graphics On and
Force Labels Off Vision Guide toolbar buttons.
It is important to point out that the Graphics property settings apply in both runtime and design modes. (i.e.
the Run Window, Operator Window, and Vision Guide Window) This is done to ensure that the graphics
display is always the same regardless of if you run a sequence from the Vision Guide Window or from a
program.
)
NOTE
See Also
Blob Object, Correlation Object, Edge Object, Frame Object, Geometric Object, ImageOp Object, Line
Object, Object Tab, Point Object, Polar Object
56 Vision Guide 5.0 Reference (Ver.5.3) Rev.1