INDEX EN 51

Controls

a Menu Wheel [MMENU/VOL.] (￿ pg. 25)

Speaker Volume Control [MMENU/VOL.] (￿ pg. 14) b Snapshot Button [SNAPSHOT] (￿ pg. 18, 31)

c Power Zoom Lever [T/W] (￿ pg. 12)

d Manual Focus Button [FOCUS] (￿ pg. 32) Blank Search Button [BLANK SRCH] (￿ pg. 14)

e Diopter Adjustment Control (￿ pg. 9) f Recording Start/Stop Button (￿ pg. 11)

g Power Switch [A, M, PLAY, OFF] (￿ pg. 8) h Lock Button (￿ pg. 8)

i Stop Button [8] (￿ pg. 14)

j Rewind Button [3] (￿ pg. 14) Night Button [NIGHT] (￿ pg. 29)

kPlay/Pause Button [4/9] (￿ pg. 14)

lFast-Forward Button [5] (￿ pg. 14) Backlight Compensation Button [BACKLIGHT] (￿ pg. 33)

mIndex Button [INDEX] (GR-D93/73 only) (￿ pg. 20)

nVIDEO/MEMORY Switch (GR-D93/73 only) (￿ pg. 8)

oInformation Button [INFO] (GR-D93/73 only) (￿ pg. 21)

pBattery Release Switch [BATT.RELEASE] (￿ pg. 6)

qCassette Open/Eject Switch [OPEN/EJECT] (￿ pg. 10)

rWhite LED Light Switch [LIGHT] (￿ pg. 29)

sMonitor Opening Button (￿ pg. 12)

For models without button, simply pull on bottom end of LCD monitor to open.

Connectors

TS-Video Input**/Output Connector [S-VIDEO] (￿ pg. 17, 34)

UUSB (Universal Serial Bus) Connector (GR-D93/73 only) (￿ pg. 36)

VDigital Video Connector [DV IN/OUT] (i.Link*) (￿ pg. 35, 36)

WAudio/Video Input**/Output Connector [AV] (￿ pg. 17, 34)

XDC Input Connector [DC] (￿ pg. 6, 7)

*i.Link refers to the IEEE1394-1995 industry specification and extensions thereof. The logo is used for products

compliant with the i.Link standard. **GR-D93/73 only

Indicators

CPOWER/CHARGE Lamp (￿ pg. 8, 11)

Other Parts

aShoulder Strap Eyelet (￿ pg. 5) bBattery Pack Mount (￿ pg. 7) cGrip Strap (￿ pg. 7)

dLCD Monitor (￿ pg. 12, 13) eSpeaker (￿ pg. 14)

fStud Hole (￿ pg. 9)

gTripod Mounting Socket (￿ pg. 9)

hCard Cover [MEMORY CARD] (GR-D93/73 only) (￿ pg. 10)

iCassette Holder Cover (￿ pg. 10) jStereo Microphone (￿ pg. 37) kWhite LED Light (￿ pg. 29)

lViewfinder (￿ pg. 9)

mRemote Sensor (￿ pg. 15) nCamera Sensor

(Be careful not to cover this area, a sensor necessary for shooting is built-in here.)