2
4
7
10
15
20
25
30
35
40
50
+22 dBu
+20
+18
+15
+12
+7
+2
–3
–8
–13
–18
–28 dBu
OL
dBu
equivalent

MDR 24/96

4.After adjusting the tape output levels for each console channel, follow your console manufacturer’s instructions for setting the console tape return levels.

With analog I/O, a +22 dBu signal at the MDR24/96 inputs and outputs corresponds to

0 dBFS inside the MDR24/96. So, if your console has a nominal output level (0 VU) of +4 dBu, there is 18 dB of headroom before you hit the maximum record level on the MDR24/96. It also means that your console must be capable of putting out at least +22 dBu without distortion so the console doesn’t clip while the recorder is still within its working range. Most professional consoles

can output +22 dBu without breaking a sweat

(like the Mackie Analog and Digital 8•Bus consoles). But beware that semi-pro consoles often operate at a nominal output level of –10dBV and will run out of steam before reaching a level that can take advantage of the recorder’s full resolution.

Recording

All recording in the MDR24/96 is non-destructive. When you record over existing audio, the old audio is not “erased” as it with magnetic tape; rather, new audio files are created in addition to the existing files.

Recording can only take place on tracks that are “armed” for recording.

To arm tracks for recording:

1. Press a track’s Record Ready button.

REC

2. Press it again to disarm the track.

1

The Record Ready LED/button blinks when a track is armed and ready to record, and glows when the track is recording.

To record:

1. Arm one or more tracks.

PLAYRECORD

2. Press Play and Record simultaneously.

3. Press any Transport button other than Record to stop recording.

The Record LED glows when the MDR24/96 is recording and blinks when Record is engaged with no tracks armed (master record standby mode).

34

MDR 24/96