Motorola maxx V6 manual Mobile 3D API File Format Support, Mobile 3D Graphics M3G API

Models: maxx V6

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Java ME Developer Guide

Chapter 13 - JSR-184 - Mobile 3D Graphics API

Support at least 10 animation tracks to be associated with an Object 3D instance (including animation controller) subject to dynamic memory availability.

13.3Mobile 3D API File Format Support

The MOTORAZR maxx V6 supports both M3G and PNG file formats for loading 3D content. The MOTORAZR maxx V6 supports the standard .m3g and .png extensions for its file formats. Mime type and not extension will be used for identifying file type. In the case that the Mime type is not available, M3G files will be identified using the file identifier and PNG files using signature.

13.4 Mobile 3D Graphics - M3G API

The M3G API lets you access the realtime 3D engine embedded on the device, to create console quality 3D applications, such as games and menu systems. The main benefits of the M3G engine are the following:

the whole 3D scene can be stored in a very small file size (typically

50-150K), allowing you to create games and applications in under 256K;

the application can change the properties (such as position, rotation, scale, color and textures) of objects in the scene based on user interaction with the device;

the application can switch between cameras to get different views onto the scene;

the rendered images have a very high photorealistic quality.

13.4.1 Typical M3G Application

An application consists of logic that uses the M3G, MIDP 2.0 and CDLC 1.1 classes. The application is compiled into a Java MIDlet that can be embedded on the target device. The MIDlet can also contain additional assets, such as one or more M3G files that define the 3D scene graph for the objects in the scene, images and sounds.

DRAFT - Subject to Change [101/201]

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Motorola maxx V6 manual Mobile 3D API File Format Support, Mobile 3D Graphics M3G API, Draft Subject to Change 101/201