Motorola maxx V6 manual Draft Subject to Change 150/201

Models: maxx V6

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Java ME Developer Guide

Chapter 21 - Gaming API/Multiple Key Press

javax.microedition.lcdui.GameCanvas to the bottom po-

 

sition of the key

 

Map the LEFT_PRESSED field in

Supported

javax.microedition.lcdui.GameCanvas to the left posi-

 

tion of the key

 

Map the RIGHT_PRESSED field in

Supported

javax.microedition.lcdui.GameCanvas to the right posi-

 

tion of the key

 

All methods and inherited methods for the Layer class

Supported

in javax.microedition.lcdui.game

 

All constructors, methods, and inherited methods for

Supported

the LayerManager class in

 

javax.microedition.lcdui.game.Layer

 

All fields, constructors, methods, and inherited methods

Supported

for the Sprite Class in javax.microedition.lcdui.game

 

Sprite Frame height will not be allowed to exceed the

Any, limited by heap size

height of the view window in

only

javax.microedition.lcdui.Layer

 

Sprite frame width will not be allowed to exceed the

Any, limited by heap size

width view of the view window in

only

javax.microedition.lcdui.Layer

 

Sprite recommended size

16*16 or 32*32

All constructors, methods, and inherited methods for

Supported

the TiledLayer class in javax.microedition.lcdui.game

 

MIDlet Queries to keypad hardware

Supported

Alpha Blending

Supported

Table 28 Gaming and keypad feature/class support for MIDP

DRAFT - Subject to Change [150/201]

Page 150
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Motorola maxx V6 manual Draft Subject to Change 150/201