Motorola maxx V6 manual Draft Subject to Change 102/201, Simple MIDlets

Models: maxx V6

1 201
Download 201 pages 31.32 Kb
Page 102
Image 102

Java ME Developer Guide

Chapter 13 - JSR-184 - Mobile 3D Graphics API

Figure 6 M3G Application Proccess

Most M3G applications use an M3G resource file that contains all the information re- quired to define the 3D resources, such as objects, their appearance, lights, cameras and animations, in a scene graph. The file must be loaded into memory where object properties can be interrogated and altered using the M3G API. Alternatively all ob- jects can be created from code, although this is likely to be slower and limits cre- ativity for designers.

13.4.2 Simple MIDlets

The simplest application consists of an M3G file that is loaded into the application using the M3G Loader class, which is then passed to a Graphics3D object that renders the world to the Display.

DRAFT - Subject to Change [102/201]

Page 102
Image 102
Motorola maxx V6 manual Draft Subject to Change 102/201, Simple MIDlets