Motorola WIRELESS TELEPHONE manual Snood, Rules of the game

Models: WIRELESS TELEPHONE

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Snood 21

Snood 21

In this solitaire game, you try to use all the cards in a deck by making combinations of 21 on any of 4 columns. When a combination of 21 is created, the cards are discarded, letting you start another combination of 21.

Rules of the game

Aces are worth either 1 or 11, Jacks, Queens, and Kings are worth 10, and all other cards are worth the amount written on their faces.

You can place a wild card in any non-frozen column for an automatic 21.

When the countdown timer reaches 20 seconds, the word HURRY blinks twice in place of the cards left field. If the timer reaches zero and there is a card still on the deck, OUT OF TIME appears in place of the cards left field for 2 seconds and the game is over.

The number of cards in a deck depends on the current level: the first level contains 32 cards (2 complete suits plus 6 wild cards), the second level contains 45 cards (3 complete suits plus 6 wild cards), the third and fourth levels contain 58 cards (all 4 complete suits plus 6 wild cards)

When there are no more cards in the deck, you score 200 times the number of cards left in all the columns.

Every time you place a card, you score 50 points.

Whenever the total of all the cards placed on a column is equal to 21, you score 100 times the column’s position (21 on the first column scores 100 points, while 21 on the third column scores 300). Five

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Page 71
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Motorola WIRELESS TELEPHONE manual Snood, Rules of the game