Press the 5 key repeatedly to select a figure and the 2, 4, and 8 keys to move the cursor. Once you think you

have the right combination, press the key. The result appears as a set of marks above the column. A correct figure in the right place gets a full mark; a correct figure in the wrong place gets a half mark. The game ends when the correct figures are in the right place. 7LS= To copy a figure from the previous column, move the cursor over it using the 2, 4, or 8 key, then press the 5 key.

Dice

This game takes the place of an actual set of dice. Use the /HYHO option to set the number of dice, up to six.

You can roll, lock, and unlock each die as many times as you wish.

When you start a new game, the dice roll for a couple of seconds and then stop. Use the 4 (left) and 6 (right) keys to select a die. Press the 5 key to lock or unlock the selected die.

Press to roll the unlocked dice again.

Inbox

When you receive a text message (see page 76), the text message is stored in the Inbox.

The phone displays 0HVVDJH UHFHLYHG and the indicator, and makes a sound (depending on the “Message alert tone”; see page 52).

Message storage

The Inbox and Outbox share a given amount of memory in your SIM card. When this memory is full and there is no more room to store messages, the message indicator blinks. If you are sent a text message when the memory is full, the phone displays the message 1R VSDFH= PHVVDJH ZDLWLQJ. You should delete one or more old messages to make room for the new message. The network will wait and re-send the message at a later time.

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Nokia 6190 owner manual Dice, Inbox, Message storage