Please choose a command: T
Testing buttons and lamps.
Type any letter to stop.
Button 1 pressed...released.
Button 2 pressed...released.
Button 3 pressed...released.
Button 4 pressed...released.
Done testing buttons.
A = select address mode (FRAME, CHAPTER, or CHAPTER start/FRAME end)
B = view or edit a Button’s selection I = view or edit the Idle selection T = Test the buttons and lamps
O = go to Options menu
Please choose a command: O
L = view or edit button 1 Lamp inversion I = view or edit Interruptibility
R = view or edit button 4 Reset S = view or edit Slave Delay
C = Clear all button selections M = go back to Main menu
Please choose a command: L
Testing the Lamps and Buttons
Typing the letter T enables the button and lamp test function. When this is done, pressing any of the front panel buttons will cause the button to illuminate. This function can be use- ful in testing buttons mounted remotely. It is also useful as a quick check of the computer - controller connection.
Options Menu
List of Options
Button 1 Lamp Inversion
Button 1’s lamp is now normal.
Do you want to change this (Y/N)? Yes
Do you want button 1’s lamp to be inverted
(Y/N)? Yes
*** Programming: done ***
Button 1’s lamp is now inverted.
L = view or | edit button 1 Lamp inversion | |
I = view or | edit | Interruptibility |
R = view or | edit | button 4 Reset |
S = view or | edit | Slave Delay |
C = Clear all button selections | ||
M = go back | to Main menu | |
L = view or | edit button 1 Lamp inversion | |
I = view or | edit | Interruptibility |
R = view or | edit | button 4 Reset |
S = view or | edit | Slave Delay |
C = Clear all button selections | ||
M = go back | to Main menu |
Please choose a command: I
Normally, the pushbutton lights when it has been pressed, to indicate which selection is playing. In special circumstances it might be desirable to have button 1 illuminated when it is not playing. This is useful when the button is located in a darkened room. Since this function only applies to button 1, it is best used in
Interruptibility or Button Lock-out Function.
Button selections can be uninterruptible (they always play to the end) or interruptible (they can be interrupted by pressing another button). If