3. TEST MODE

A. SYSTEM MENU

When you have changed the settings of the SYSTEM ASSIGNMENTS, COIN ASSIGNMENTS, and GAME ASSIGNMENTS (on the GAME TEST MODE screen), be sure to select the EXIT from the SYSTEM MENU screen and press the test button to exit from a test mode. This action can store the new settings in the IC on the board. Disconnecting the power when in a test mode may fail to store the new settings and eventually the present settings may remain effective.

This game allows you to set the number of players to 2 or 4. Correctly set it according to the number of the input cables connected to the cabinet. Failure to do so may malfunction the game.

This test mode mainly allows the IC Board to be checked for accurate functioning, monitor color to be adjusted as well as COIN ASSIGNMENTS and GAME ASSIGNMENTS to be adjusted.

1)After turning power on, press the TEST Button to have the following SYSTEM MENU displayed.

SYSTEM MENU

RAM TEST

JVS TEST

SOUND TEST

C.R.T. TEST

SYSTEM ASSIGNMENTS

COIN ASSIGNMENTS

BOOKKEEPING

BACKUP DATA CLEAR

CLOCK SETTING

ROM BOARD TEST

GAME TEST MODE

[XXXXXXX]

-> EXIT

SELECT WITH SERVICE BUTTON AND

PRESS TEST BUTTON

In the SYSTEM ASSIGNMENTS.

CABINET TYPE is set to 2 PLAYER(S) or 4 PLAYER(S), and MONITOR TYPE is set to HORIZONTAL.

The other items are initially set to as follows:

ADVERTISE SOUND

ON

SERVICE TYPE

COMMON

COIN ASSIGNMENTS initial settings as follows:

COIN CHUTE TYPE: COMMON

COIN/CREDIT SETTING: #1

COIN CHUTE #1 (#2): 1 COIN 1 CREDIT

SEQUENCE SETTING of COIN ASSIGNMENTS functions as follows: SEQUENCE 1: Number of credits required for game start

(initial value = 1 CREDIT).

SEQUENCE 2: Number of credits required for CONTINUE (initial value = 1 CREDIT).

SEQUENCE 3~8: NOT USED.

MEANING OF DISPLAY IN BOOKKEEPING 2/2 P1 (~P4) SEQ 1: Play frequency of Player 1

(~Player 4).

P1 (~P4) SEQ 2: Frequency CONTINUE by Player 1 (~Player 4).

P1 (~P4) SEQ 3~8: NO USE.

CAUTION FOR SETTING

When you have set the SERVICE TYPE and the COIN CHUTE TYPE to INDIVIDUAL, the players 1 and 2 share the credit of COIN 1 and SERVICE 1 while the players 3 and 4 share the credit of COIN 3 and SERVICE 3.

If you want to use the coin chute for COIN 2 (4) and the service button for SERVICE 2 (4), therefore, set the SERVICE TYPE and the COIN CHUTE TYPE to COMMON.

19

Page 21
Image 21
Sega 999-1117 installation instructions Test Mode, System Menu