3 BOOKKEEPING

This screen displays the playing time data.

<< BOOKKEEPING >>

PAGE 1/2

PLAY TIME

- D - H - M - S

AVERAGE TIME

- M - S

LONGEST TIME

- M - S

SHORTEST TIME

- M - S

PRESS TEST BUTTON TO CONTINUE

<< BOOKKEEPING >> PAGE 2/2

0M00S ~ 0M29S - 0M30S ~ 0M59S - 1M00S ~ 1M29S - 1M30S ~ 1M59S - 2M00S ~ 2M29S - 2M30S ~ 2M59S - 3M00S ~ 3M29S - 3M30S ~ 3M59S - 4M00S ~ 4M29S - 4M30S ~ 4M59S - 5M00S ~ 5M29S - 5M30S ~ 5M59S - 6M00S ~ 6M29S - 6M30S ~ 6M59S - 7M00S ~ 7M29S - 7M30S ~ 7M59S - 8M00S ~ 8M29S - 8M30S ~ 8M59S - 9M00S ~ 9M29S -

9M30S ~ 9M59S

-

OVER 10M00S

-

PLAY TIME

Actual playing time data (For 2P

 

game, playing time periods are not

 

overlapped.)

Press the TEST Button to open the next PAGE 2/2 screen.

This screen indicates the by-playtime play frequency.

Press the TEST Button to return to the GAME TEST MODE screen.

PRESS TEST BUTTON TO EXIT

4 BACKUP DATA CLEAR

<< BACKUP DATA CLEAR >>

YES (CLEAR) -> NO (CANCEL)

SELECT WITH SERVICE BUTTON AND PRESS TEST BUTTON

This screen clears the high scores and the bookkeeping data.

Press the SERVICE Button to move the -> mark to YES item, and press the TEST Button. When the system completes clearing, the COMPLETED message appears on the screen. Press the TEST Button to return to the GAME TEST MODE screen. Press the SERVICE Button to move the -> mark to NO item, and press the TEST Button. The system does not execute clearing, but returns to the GAME TEST MODE screen.

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Sega 999-1117 installation instructions Bookkeeping, Play Time, Backup Data Clear