3 BOOKKEEPING
This screen displays the playing time data.
<< BOOKKEEPING >> | PAGE 1/2 |
PLAY TIME | - D - H - M - S |
AVERAGE TIME | - M - S |
LONGEST TIME | - M - S |
SHORTEST TIME | - M - S |
PRESS TEST BUTTON TO CONTINUE
<< BOOKKEEPING >> PAGE 2/2
0M00S ~ 0M29S - 0M30S ~ 0M59S - 1M00S ~ 1M29S - 1M30S ~ 1M59S - 2M00S ~ 2M29S - 2M30S ~ 2M59S - 3M00S ~ 3M29S - 3M30S ~ 3M59S - 4M00S ~ 4M29S - 4M30S ~ 4M59S - 5M00S ~ 5M29S - 5M30S ~ 5M59S - 6M00S ~ 6M29S - 6M30S ~ 6M59S - 7M00S ~ 7M29S - 7M30S ~ 7M59S - 8M00S ~ 8M29S - 8M30S ~ 8M59S - 9M00S ~ 9M29S -
9M30S ~ 9M59S | - |
OVER 10M00S | - |
PLAY TIME | Actual playing time data (For 2P |
| game, playing time periods are not |
| overlapped.) |
Press the TEST Button to open the next PAGE 2/2 screen.
This screen indicates the
Press the TEST Button to return to the GAME TEST MODE screen.
PRESS TEST BUTTON TO EXIT
4 BACKUP DATA CLEAR
<< BACKUP DATA CLEAR >>
YES (CLEAR)
SELECT WITH SERVICE BUTTON AND PRESS TEST BUTTON
This screen clears the high scores and the bookkeeping data.
Press the SERVICE Button to move the
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